mirror of
https://github.com/zigzap/zap.git
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237 lines
6.9 KiB
Zig
237 lines
6.9 KiB
Zig
//!
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//! Part of the Zap examples.
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//!
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//! Build me with `zig build websockets`.
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//! Run me with `zig build run-websockets`.
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//!
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const std = @import("std");
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const zap = @import("zap");
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const WebSockets = zap.WebSockets;
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const Context = struct {
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userName: []const u8,
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channel: []const u8,
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// we need to hold on to them and just re-use them for every incoming
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// connection
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subscribeArgs: WebsocketHandler.SubscribeArgs,
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settings: WebsocketHandler.WebSocketSettings,
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};
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const ContextList = std.ArrayList(*Context);
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const ContextManager = struct {
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allocator: std.mem.Allocator,
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channel: []const u8,
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usernamePrefix: []const u8,
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lock: std.Thread.Mutex = .{},
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contexts: ContextList = undefined,
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pub fn init(
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allocator: std.mem.Allocator,
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channelName: []const u8,
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usernamePrefix: []const u8,
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) ContextManager {
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return .{
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.allocator = allocator,
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.channel = channelName,
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.usernamePrefix = usernamePrefix,
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.contexts = ContextList.init(allocator),
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};
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}
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pub fn deinit(self: *ContextManager) void {
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for (self.contexts.items) |ctx| {
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self.allocator.free(ctx.userName);
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}
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self.contexts.deinit();
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}
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pub fn newContext(self: *ContextManager) !*Context {
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self.lock.lock();
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defer self.lock.unlock();
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const ctx = try self.allocator.create(Context);
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const userName = try std.fmt.allocPrint(
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self.allocator,
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"{s}{d}",
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.{ self.usernamePrefix, self.contexts.items.len },
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);
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ctx.* = .{
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.userName = userName,
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.channel = self.channel,
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// used in subscribe()
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.subscribeArgs = .{
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.channel = self.channel,
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.force_text = true,
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.context = ctx,
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},
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// used in upgrade()
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.settings = .{
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.on_open = on_open_websocket,
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.on_close = on_close_websocket,
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.on_message = handle_websocket_message,
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.context = ctx,
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},
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};
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try self.contexts.append(ctx);
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return ctx;
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}
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};
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//
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// Websocket Callbacks
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//
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fn on_open_websocket(context: ?*Context, handle: WebSockets.WsHandle) void {
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if (context) |ctx| {
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_ = WebsocketHandler.subscribe(handle, &ctx.subscribeArgs) catch |err| {
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std.log.err("Error opening websocket: {any}", .{err});
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return;
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};
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// say hello
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var buf: [128]u8 = undefined;
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const message = std.fmt.bufPrint(
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&buf,
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"{s} joined the chat.",
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.{ctx.userName},
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) catch unreachable;
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// send notification to all others
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WebsocketHandler.publish(.{ .channel = ctx.channel, .message = message });
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std.log.info("new websocket opened: {s}", .{message});
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}
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}
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fn on_close_websocket(context: ?*Context, uuid: isize) void {
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_ = uuid;
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if (context) |ctx| {
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// say goodbye
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var buf: [128]u8 = undefined;
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const message = std.fmt.bufPrint(
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&buf,
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"{s} left the chat.",
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.{ctx.userName},
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) catch unreachable;
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// send notification to all others
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WebsocketHandler.publish(.{ .channel = ctx.channel, .message = message });
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std.log.info("websocket closed: {s}", .{message});
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}
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}
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fn handle_websocket_message(
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context: ?*Context,
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handle: WebSockets.WsHandle,
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message: []const u8,
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is_text: bool,
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) void {
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_ = handle;
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_ = is_text;
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if (context) |ctx| {
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// send message
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const buflen = 128; // arbitrary len
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var buf: [buflen]u8 = undefined;
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const format_string = "{s}: {s}";
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const fmt_string_extra_len = 2; // ": " between the two strings
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//
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const max_msg_len = buflen - ctx.userName.len - fmt_string_extra_len;
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if (max_msg_len > 0) {
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// there is space for the message, because the user name + format
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// string extra do not exceed the buffer now, let's check: do we
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// need to trim the message?
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var trimmed_message: []const u8 = message;
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if (message.len > max_msg_len) {
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trimmed_message = message[0..max_msg_len];
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}
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const chat_message = std.fmt.bufPrint(
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&buf,
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format_string,
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.{ ctx.userName, trimmed_message },
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) catch unreachable;
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// send notification to all others
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WebsocketHandler.publish(
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.{ .channel = ctx.channel, .message = chat_message },
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);
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std.log.info("{s}", .{chat_message});
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} else {
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std.log.warn(
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"Username is very long, cannot deal with that size: {d}",
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.{ctx.userName.len},
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);
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}
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}
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}
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//
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// HTTP stuff
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//
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fn on_request(r: zap.Request) !void {
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r.setHeader("Server", "zap.example") catch unreachable;
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try r.sendBody(
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\\ <html><body>
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\\ <h1>This is a simple Websocket chatroom example</h1>
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\\ </body></html>
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);
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}
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fn on_upgrade(r: zap.Request, target_protocol: []const u8) void {
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// make sure we're talking the right protocol
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if (!std.mem.eql(u8, target_protocol, "websocket")) {
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std.log.warn("received illegal protocol: {s}", .{target_protocol});
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r.setStatus(.bad_request);
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r.sendBody("400 - BAD REQUEST") catch unreachable;
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return;
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}
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var context = GlobalContextManager.newContext() catch |err| {
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std.log.err("Error creating context: {any}", .{err});
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return;
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};
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WebsocketHandler.upgrade(r.h, &context.settings) catch |err| {
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std.log.err("Error in websocketUpgrade(): {any}", .{err});
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return;
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};
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std.log.info("connection upgrade OK", .{});
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}
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// global variables, yeah!
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var GlobalContextManager: ContextManager = undefined;
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const WebsocketHandler = WebSockets.Handler(Context);
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// here we go
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{
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.thread_safe = true,
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}){};
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const allocator = gpa.allocator();
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GlobalContextManager = ContextManager.init(allocator, "chatroom", "user-");
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defer GlobalContextManager.deinit();
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// setup listener
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var listener = zap.HttpListener.init(
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.{
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.port = 3010,
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.on_request = on_request,
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.on_upgrade = on_upgrade,
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.max_clients = 1000,
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.max_body_size = 1 * 1024,
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.public_folder = "examples/websockets/frontend",
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.log = true,
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},
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);
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try listener.listen();
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std.log.info("", .{});
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std.log.info("Connect with browser to http://localhost:3010.", .{});
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std.log.info("Connect to websocket on ws://localhost:3010.", .{});
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std.log.info("Terminate with CTRL+C", .{});
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zap.start(.{
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.threads = 1,
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.workers = 1,
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});
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}
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