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std.Build.Step.Run: prefix relative path arguments with './'
This is necessary in two cases: * On POSIX, the exe path (`argv[0]`) must contain a path separator * Some programs might treat a file named e.g. `-foo` as a flag, which can be avoided by passing `./-foo` Rather than detecting these two cases, just always include the prefix; there's no harm in it. Also, if the cwd is specified, include it in the manifest. If the user has set the cwd of a Run step, it is clearly because this affects the behavior of the executable somehow, so that cwd path should be a part of the step's manifest. Resolves: #24216
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5 changed files with 65 additions and 3 deletions
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@ -629,9 +629,22 @@ fn checksContainStderr(checks: []const StdIo.Check) bool {
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fn convertPathArg(run: *Run, path: Build.Cache.Path) []const u8 {
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const b = run.step.owner;
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const path_str = path.toString(b.graph.arena) catch @panic("OOM");
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const child_lazy_cwd = run.cwd orelse return path_str;
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const child_cwd = child_lazy_cwd.getPath3(b, &run.step).toString(b.graph.arena) catch @panic("OOM");
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return std.fs.path.relative(b.graph.arena, child_cwd, path_str) catch @panic("OOM");
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if (std.fs.path.isAbsolute(path_str)) {
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// Absolute paths don't need changing.
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return path_str;
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}
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const child_cwd_rel: []const u8 = rel: {
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const child_lazy_cwd = run.cwd orelse break :rel path_str;
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const child_cwd = child_lazy_cwd.getPath3(b, &run.step).toString(b.graph.arena) catch @panic("OOM");
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// Convert it from relative to *our* cwd, to relative to the *child's* cwd.
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break :rel std.fs.path.relative(b.graph.arena, child_cwd, path_str) catch @panic("OOM");
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};
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assert(!std.fs.path.isAbsolute(child_cwd_rel));
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// We're not done yet. In some cases this path must be prefixed with './':
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// * On POSIX, the executable name cannot be a single component like 'foo'
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// * Some executables might treat a leading '-' like a flag, which we must avoid
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// There's no harm in it, so just *always* apply this prefix.
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return std.fs.path.join(b.graph.arena, &.{ ".", child_cwd_rel }) catch @panic("OOM");
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}
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const IndexedOutput = struct {
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@ -756,6 +769,11 @@ fn make(step: *Step, options: Step.MakeOptions) !void {
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_ = try man.addFile(lazy_path.getPath2(b, step), null);
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}
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if (run.cwd) |cwd| {
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const cwd_path = cwd.getPath3(b, step);
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_ = man.hash.addBytes(try cwd_path.toString(arena));
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}
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if (!has_side_effects and try step.cacheHitAndWatch(&man)) {
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// cache hit, skip running command
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const digest = man.final();
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30
test/standalone/run_cwd/build.zig
Normal file
30
test/standalone/run_cwd/build.zig
Normal file
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@ -0,0 +1,30 @@
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pub fn build(b: *Build) void {
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const exe = b.addExecutable(.{
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.name = "check_file_exists",
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.root_module = b.createModule(.{
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.target = b.graph.host,
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.optimize = .Debug,
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.root_source_file = b.path("check_file_exists.zig"),
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}),
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});
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const test_step = b.step("test", "Test it");
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b.default_step = test_step;
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test_step.dependOn(addCheck(b, exe, ".", null));
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test_step.dependOn(addCheck(b, exe, "..", b.path("..")));
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test_step.dependOn(addCheck(b, exe, "exe dir", exe.getEmittedBin().dirname()));
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test_step.dependOn(addCheck(b, exe, "exe dir/..", exe.getEmittedBin().dirname().dirname()));
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test_step.dependOn(addCheck(b, exe, "./empty_dir", b.path("empty_dir")));
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}
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fn addCheck(b: *Build, exe: *Build.Step.Compile, cwd_name: []const u8, opt_cwd: ?Build.LazyPath) *Build.Step {
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const run = b.addRunArtifact(exe);
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if (opt_cwd) |cwd| run.setCwd(cwd);
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run.addFileArg(b.path("file_that_exists.txt"));
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run.setName(b.fmt("check in '{s}'", .{cwd_name}));
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run.expectExitCode(0);
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return &run.step;
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}
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const Build = @import("std").Build;
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14
test/standalone/run_cwd/check_file_exists.zig
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14
test/standalone/run_cwd/check_file_exists.zig
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@ -0,0 +1,14 @@
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pub fn main() !void {
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var arena_state: std.heap.ArenaAllocator = .init(std.heap.page_allocator);
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defer arena_state.deinit();
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const arena = arena_state.allocator();
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const args = try std.process.argsAlloc(arena);
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if (args.len != 2) return error.BadUsage;
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const path = args[1];
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std.fs.cwd().access(path, .{}) catch return error.AccessFailed;
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}
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const std = @import("std");
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0
test/standalone/run_cwd/empty_dir/make_git_happy
Normal file
0
test/standalone/run_cwd/empty_dir/make_git_happy
Normal file
0
test/standalone/run_cwd/file_that_exists.txt
Normal file
0
test/standalone/run_cwd/file_that_exists.txt
Normal file
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