mirror of
https://codeberg.org/ziglang/zig.git
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add std.heap.SmpAllocator
An allocator intended to be used in -OReleaseFast mode when multi-threading is enabled.
This commit is contained in:
parent
6a6e72fff8
commit
51c4ffa410
5 changed files with 317 additions and 20 deletions
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@ -9,11 +9,12 @@ const Allocator = std.mem.Allocator;
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const windows = std.os.windows;
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pub const ArenaAllocator = @import("heap/arena_allocator.zig").ArenaAllocator;
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pub const WasmAllocator = @import("heap/WasmAllocator.zig");
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pub const PageAllocator = @import("heap/PageAllocator.zig");
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pub const ThreadSafeAllocator = @import("heap/ThreadSafeAllocator.zig");
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pub const SbrkAllocator = @import("heap/sbrk_allocator.zig").SbrkAllocator;
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pub const SmpAllocator = @import("heap/SmpAllocator.zig");
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pub const FixedBufferAllocator = @import("heap/FixedBufferAllocator.zig");
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pub const PageAllocator = @import("heap/PageAllocator.zig");
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pub const SbrkAllocator = @import("heap/sbrk_allocator.zig").SbrkAllocator;
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pub const ThreadSafeAllocator = @import("heap/ThreadSafeAllocator.zig");
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pub const WasmAllocator = @import("heap/WasmAllocator.zig");
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pub const DebugAllocatorConfig = @import("heap/debug_allocator.zig").Config;
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pub const DebugAllocator = @import("heap/debug_allocator.zig").DebugAllocator;
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@ -358,6 +359,11 @@ else if (builtin.target.isWasm()) .{
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.vtable = &PageAllocator.vtable,
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};
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pub const smp_allocator: Allocator = .{
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.ptr = undefined,
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.vtable = &SmpAllocator.vtable,
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};
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/// This allocator is fast, small, and specific to WebAssembly. In the future,
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/// this will be the implementation automatically selected by
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/// `GeneralPurposeAllocator` when compiling in `ReleaseSmall` mode for wasm32
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@ -978,4 +984,5 @@ test {
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if (builtin.target.isWasm()) {
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_ = WasmAllocator;
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}
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if (!builtin.single_threaded) _ = smp_allocator;
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}
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@ -16,11 +16,7 @@ pub const vtable: Allocator.VTable = .{
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.free = free,
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};
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fn alloc(context: *anyopaque, n: usize, alignment: mem.Alignment, ra: usize) ?[*]u8 {
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_ = context;
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_ = ra;
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assert(n > 0);
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pub fn map(n: usize, alignment: mem.Alignment) ?[*]u8 {
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const page_size = std.heap.pageSize();
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if (n >= maxInt(usize) - page_size) return null;
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const alignment_bytes = alignment.toByteUnits();
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@ -101,6 +97,13 @@ fn alloc(context: *anyopaque, n: usize, alignment: mem.Alignment, ra: usize) ?[*
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return result_ptr;
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}
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fn alloc(context: *anyopaque, n: usize, alignment: mem.Alignment, ra: usize) ?[*]u8 {
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_ = context;
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_ = ra;
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assert(n > 0);
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return map(n, alignment);
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}
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fn resize(
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context: *anyopaque,
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memory: []u8,
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@ -114,7 +117,7 @@ fn resize(
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return realloc(memory, new_len, false) != null;
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}
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pub fn remap(
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fn remap(
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context: *anyopaque,
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memory: []u8,
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alignment: mem.Alignment,
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@ -127,21 +130,24 @@ pub fn remap(
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return realloc(memory, new_len, true);
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}
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fn free(context: *anyopaque, slice: []u8, alignment: mem.Alignment, return_address: usize) void {
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fn free(context: *anyopaque, memory: []u8, alignment: mem.Alignment, return_address: usize) void {
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_ = context;
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_ = alignment;
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_ = return_address;
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return unmap(@alignCast(memory));
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}
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pub fn unmap(memory: []align(page_size_min) u8) void {
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if (native_os == .windows) {
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windows.VirtualFree(slice.ptr, 0, windows.MEM_RELEASE);
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windows.VirtualFree(memory.ptr, 0, windows.MEM_RELEASE);
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} else {
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const buf_aligned_len = mem.alignForward(usize, slice.len, std.heap.pageSize());
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posix.munmap(@alignCast(slice.ptr[0..buf_aligned_len]));
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const page_aligned_len = mem.alignForward(usize, memory.len, std.heap.pageSize());
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posix.munmap(memory.ptr[0..page_aligned_len]);
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}
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}
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fn realloc(uncasted_memory: []u8, new_len: usize, may_move: bool) ?[*]u8 {
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const memory: []align(std.heap.page_size_min) u8 = @alignCast(uncasted_memory);
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pub fn realloc(uncasted_memory: []u8, new_len: usize, may_move: bool) ?[*]u8 {
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const memory: []align(page_size_min) u8 = @alignCast(uncasted_memory);
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const page_size = std.heap.pageSize();
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const new_size_aligned = mem.alignForward(usize, new_len, page_size);
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288
lib/std/heap/SmpAllocator.zig
Normal file
288
lib/std/heap/SmpAllocator.zig
Normal file
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@ -0,0 +1,288 @@
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//! An allocator that is designed for ReleaseFast optimization mode, with
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//! multi-threading enabled.
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//!
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//! This allocator is a singleton; it uses global state and only one should be
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//! instantiated for the entire process.
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//!
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//! ## Basic Design
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//!
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//! Avoid locking the global mutex as much as possible.
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//!
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//! Each thread gets a separate freelist, however, the data must be recoverable
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//! when the thread exits. We do not directly learn when a thread exits, so
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//! occasionally, one thread must attempt to reclaim another thread's
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//! resources.
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//!
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//! Above a certain size, those allocations are memory mapped directly, with no
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//! storage of allocation metadata. This works because the implementation
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//! refuses resizes that would move an allocation from small category to large
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//! category or vice versa.
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//!
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//! Each allocator operation checks the thread identifier from a threadlocal
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//! variable to find out which metadata in the global state to access, and
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//! attempts to grab its lock. This will usually succeed without contention,
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//! unless another thread has been assigned the same id. In the case of such
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//! contention, the thread moves on to the next thread metadata slot and
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//! repeats the process of attempting to obtain the lock.
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//!
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//! By limiting the thread-local metadata array to the same number as the CPU
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//! count, ensures that as threads are created and destroyed, they cycle
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//! through the full set of freelists.
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const builtin = @import("builtin");
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const native_os = builtin.os.tag;
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const std = @import("../std.zig");
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const assert = std.debug.assert;
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const mem = std.mem;
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const math = std.math;
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const Allocator = std.mem.Allocator;
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const SmpAllocator = @This();
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const PageAllocator = std.heap.PageAllocator;
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/// Protects the state in this struct (global state), except for `threads`
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/// which each have their own mutex.
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mutex: std.Thread.Mutex,
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next_thread_index: u32,
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cpu_count: u32,
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threads: [max_thread_count]Thread,
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var global: SmpAllocator = .{
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.mutex = .{},
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.next_thread_index = 0,
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.threads = @splat(.{}),
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.cpu_count = 0,
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};
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threadlocal var thread_id: Thread.Id = .none;
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const max_thread_count = 128;
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const slab_len: usize = @max(std.heap.page_size_max, switch (builtin.os.tag) {
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.windows => 64 * 1024, // Makes `std.heap.PageAllocator` take the happy path.
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.wasi => 64 * 1024, // Max alignment supported by `std.heap.WasmAllocator`.
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else => 256 * 1024, // Avoids too many active mappings when `page_size_max` is low.
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});
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/// Because of storing free list pointers, the minimum size class is 3.
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const min_class = math.log2(math.ceilPowerOfTwoAssert(usize, 1 + @sizeOf(usize)));
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const size_class_count = math.log2(slab_len) - min_class;
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const Thread = struct {
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/// Avoid false sharing.
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_: void align(std.atomic.cache_line) = {},
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/// Protects the state in this struct (per-thread state).
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///
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/// Threads lock this before accessing their own state in order
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/// to support freelist reclamation.
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mutex: std.Thread.Mutex = .{},
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next_addrs: [size_class_count]usize = @splat(0),
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/// For each size class, points to the freed pointer.
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frees: [size_class_count]usize = @splat(0),
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/// Index into `SmpAllocator.threads`.
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const Id = enum(usize) {
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none = 0,
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first = 1,
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_,
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fn fromIndex(index: usize) Id {
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return @enumFromInt(index + 1);
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}
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fn toIndex(id: Id) usize {
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return @intFromEnum(id) - 1;
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}
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};
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fn lock() *Thread {
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const id = thread_id;
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if (id != .none) {
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var index = id.toIndex();
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{
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const t = &global.threads[index];
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if (t.mutex.tryLock()) return t;
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}
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const cpu_count = global.cpu_count;
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assert(cpu_count != 0);
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while (true) {
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index = (index + 1) % cpu_count;
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const t = &global.threads[index];
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if (t.mutex.tryLock()) {
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thread_id = .fromIndex(index);
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return t;
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}
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}
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}
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while (true) {
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const thread_index = i: {
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global.mutex.lock();
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defer global.mutex.unlock();
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const cpu_count = c: {
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const cpu_count = global.cpu_count;
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if (cpu_count == 0) {
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const n: u32 = @intCast(@max(std.Thread.getCpuCount() catch max_thread_count, max_thread_count));
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global.cpu_count = n;
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break :c n;
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}
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break :c cpu_count;
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};
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const thread_index = global.next_thread_index;
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global.next_thread_index = @intCast((thread_index + 1) % cpu_count);
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break :i thread_index;
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};
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const t = &global.threads[thread_index];
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if (t.mutex.tryLock()) {
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thread_id = .fromIndex(thread_index);
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return t;
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}
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}
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}
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fn unlock(t: *Thread) void {
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t.mutex.unlock();
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}
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};
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pub const vtable: Allocator.VTable = .{
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.alloc = alloc,
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.resize = resize,
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.remap = remap,
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.free = free,
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};
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comptime {
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assert(!builtin.single_threaded); // you're holding it wrong
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}
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fn alloc(context: *anyopaque, len: usize, alignment: mem.Alignment, ra: usize) ?[*]u8 {
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_ = context;
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_ = ra;
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const class = sizeClassIndex(len, alignment);
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if (class >= size_class_count) {
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@branchHint(.unlikely);
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return PageAllocator.map(len, alignment);
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}
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const t = Thread.lock();
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defer t.unlock();
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const slot_size = slotSize(class);
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const top_free_ptr = t.frees[class];
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if (top_free_ptr != 0) {
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const node: *usize = @ptrFromInt(top_free_ptr + (slot_size - @sizeOf(usize)));
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t.frees[class] = node.*;
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return @ptrFromInt(top_free_ptr);
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}
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const next_addr = t.next_addrs[class];
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if (next_addr % slab_len == 0) {
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const slab = PageAllocator.map(slab_len, .fromByteUnits(std.heap.pageSize())) orelse return null;
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t.next_addrs[class] = @intFromPtr(slab) + slot_size;
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return slab;
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}
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t.next_addrs[class] = next_addr + slot_size;
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return @ptrFromInt(next_addr);
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}
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fn resize(context: *anyopaque, memory: []u8, alignment: mem.Alignment, new_len: usize, ra: usize) bool {
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_ = context;
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_ = ra;
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const class = sizeClassIndex(memory.len, alignment);
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const new_class = sizeClassIndex(new_len, alignment);
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if (class >= size_class_count) {
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if (new_class < size_class_count) return false;
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return PageAllocator.realloc(memory, new_len, false) != null;
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}
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return new_class == class;
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}
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fn remap(context: *anyopaque, memory: []u8, alignment: mem.Alignment, new_len: usize, ra: usize) ?[*]u8 {
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_ = context;
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_ = ra;
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const class = sizeClassIndex(memory.len, alignment);
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const new_class = sizeClassIndex(new_len, alignment);
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if (class >= size_class_count) {
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if (new_class < size_class_count) return null;
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return PageAllocator.realloc(memory, new_len, true);
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}
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return if (new_class == class) memory.ptr else null;
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}
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fn free(context: *anyopaque, memory: []u8, alignment: mem.Alignment, ra: usize) void {
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_ = context;
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_ = ra;
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const class = sizeClassIndex(memory.len, alignment);
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if (class >= size_class_count) {
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@branchHint(.unlikely);
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return PageAllocator.unmap(@alignCast(memory));
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}
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const t = Thread.lock();
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defer t.unlock();
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const slot_size = slotSize(class);
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const addr = @intFromPtr(memory.ptr);
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const node: *usize = @ptrFromInt(addr + (slot_size - @sizeOf(usize)));
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node.* = t.frees[class];
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t.frees[class] = addr;
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}
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fn sizeClassIndex(len: usize, alignment: mem.Alignment) usize {
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return @max(
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@bitSizeOf(usize) - @clz(len - 1),
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@intFromEnum(alignment),
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min_class,
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);
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}
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fn slotSize(class: usize) usize {
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const Log2USize = std.math.Log2Int(usize);
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return @as(usize, 1) << @as(Log2USize, @intCast(class));
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}
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test "large alloc, resize, remap, free" {
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const gpa = std.heap.smp_allocator;
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const ptr1 = try gpa.alloc(u64, 42768);
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const ptr2 = try gpa.alloc(u64, 52768);
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gpa.free(ptr1);
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const ptr3 = try gpa.alloc(u64, 62768);
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gpa.free(ptr3);
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gpa.free(ptr2);
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}
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test "small allocations - free in same order" {
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const gpa = std.heap.smp_allocator;
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var list = std.ArrayList(*u64).init(std.testing.allocator);
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defer list.deinit();
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var i: usize = 0;
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while (i < 513) : (i += 1) {
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const ptr = try gpa.create(u64);
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try list.append(ptr);
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}
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for (list.items) |ptr| {
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gpa.destroy(ptr);
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}
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}
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test "small allocations - free in reverse order" {
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const gpa = std.heap.smp_allocator;
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var list = std.ArrayList(*u64).init(std.testing.allocator);
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defer list.deinit();
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var i: usize = 0;
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while (i < 513) : (i += 1) {
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const ptr = try gpa.create(u64);
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try list.append(ptr);
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}
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while (list.popOrNull()) |ptr| {
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gpa.destroy(ptr);
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}
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}
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@ -1,5 +1,3 @@
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//! This is intended to be merged into GeneralPurposeAllocator at some point.
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const std = @import("../std.zig");
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const builtin = @import("builtin");
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const Allocator = std.mem.Allocator;
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@ -851,8 +851,6 @@ pub fn DebugAllocator(comptime config: Config) type {
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self.mutex.lock();
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defer self.mutex.unlock();
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assert(old_memory.len != 0);
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const size_class_index: usize = @max(@bitSizeOf(usize) - @clz(old_memory.len - 1), @intFromEnum(alignment));
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if (size_class_index >= self.buckets.len) {
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@branchHint(.unlikely);
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