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https://codeberg.org/ziglang/zig.git
synced 2025-12-06 05:44:20 +00:00
net: Always set WSA_FLAG_OVERLAPPED when creating Windows sockets. Rework send and receive logic to use overlapped I/O.
build-web: Remove the now-redundant supports_recv logic
This commit is contained in:
parent
125c4a265a
commit
95f57c3369
6 changed files with 74 additions and 43 deletions
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@ -6,7 +6,7 @@ const domSummary = {
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stepCount: document.getElementById("summaryStepCount"),
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status: document.getElementById("summaryStatus"),
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};
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let domButtonRebuild = document.getElementById("buttonRebuild");
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const domButtonRebuild = document.getElementById("buttonRebuild");
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const domStepList = document.getElementById("stepList");
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let domSteps = [];
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@ -114,13 +114,7 @@ function hello(
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steps_len,
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build_status,
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time_report,
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supports_recv,
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) {
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if (!supports_recv && domButtonRebuild) {
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domButtonRebuild.remove();
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domButtonRebuild = null;
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}
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domSummary.stepCount.textContent = steps_len;
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updateBuildStatus(build_status);
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setConnectionStatus("", false);
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@ -167,15 +161,11 @@ function updateBuildStatus(s) {
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if (active) {
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domSummary.status.classList.add("status-running");
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domSummary.status.classList.remove("status-idle");
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if (domButtonRebuild) {
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domButtonRebuild.disabled = true;
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}
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domButtonRebuild.disabled = true;
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} else {
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domSummary.status.classList.remove("status-running");
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domSummary.status.classList.add("status-idle");
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if (domButtonRebuild) {
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domButtonRebuild.disabled = false;
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}
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domButtonRebuild.disabled = false;
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}
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if (reset_time_reports) {
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// Grey out and collapse all the time reports
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@ -30,7 +30,6 @@ const js = struct {
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steps_len: u32,
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status: abi.BuildStatus,
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time_report: bool,
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supports_recv: bool,
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) void;
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extern "core" fn updateBuildStatus(status: abi.BuildStatus) void;
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extern "core" fn updateStepStatus(step_idx: u32) void;
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@ -161,7 +160,7 @@ fn helloMessage(msg_bytes: []align(4) u8) Allocator.Error!void {
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step_list = steps;
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step_list_data = duped_step_name_data;
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js.hello(step_list.len, hdr.status, hdr.flags.time_report, hdr.flags.supports_recv);
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js.hello(step_list.len, hdr.status, hdr.flags.time_report);
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}
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fn statusUpdateMessage(msg_bytes: []u8) Allocator.Error!void {
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if (msg_bytes.len < @sizeOf(abi.StatusUpdate)) @panic("malformed StatusUpdate message");
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@ -287,20 +287,14 @@ fn serveWebSocket(ws: *WebServer, sock: *http.Server.WebSocket) !noreturn {
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copy.* = @atomicLoad(u8, shared, .monotonic);
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}
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// Calling WSARecvFrom on one thread while another calls WSASend deadlocks.
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// This functionality is disabled until std.net uses overlapped sockets on Windows.
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const supports_recv = builtin.os.tag != .windows;
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const recv_thread = if (supports_recv)
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try std.Thread.spawn(.{}, recvWebSocketMessages, .{ ws, sock })
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else {};
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defer if (supports_recv) recv_thread.join();
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const recv_thread = try std.Thread.spawn(.{}, recvWebSocketMessages, .{ ws, sock });
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defer recv_thread.join();
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{
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const hello_header: abi.Hello = .{
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.status = prev_build_status,
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.flags = .{
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.time_report = ws.graph.time_report,
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.supports_recv = supports_recv,
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},
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.timestamp = ws.now(),
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.steps_len = @intCast(ws.all_steps.len),
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@ -103,9 +103,7 @@ pub const Hello = extern struct {
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pub const Flags = packed struct(u16) {
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/// Whether time reporting is enabled.
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time_report: bool,
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/// If this platform supports receiving messages from the client
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supports_recv: bool,
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_: u14 = 0,
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_: u15 = 0,
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};
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};
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/// WebSocket server->client.
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@ -259,6 +259,7 @@ pub const Address = extern union {
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/// Sets SO_REUSEADDR and SO_REUSEPORT on POSIX.
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/// Sets SO_REUSEADDR on Windows, which is roughly equivalent.
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reuse_address: bool = false,
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/// Sets O_NONBLOCK.
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force_nonblocking: bool = false,
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};
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@ -1998,11 +1999,8 @@ pub const Stream = struct {
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return n;
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}
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fn streamBufs(r: *Reader, bufs: []windows.ws2_32.WSABUF) Error!u32 {
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var n: u32 = undefined;
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var flags: u32 = 0;
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const rc = windows.ws2_32.WSARecvFrom(r.net_stream.handle, bufs.ptr, @intCast(bufs.len), &n, &flags, null, null, null, null);
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if (rc != 0) switch (windows.ws2_32.WSAGetLastError()) {
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fn handleRecvError(winsock_error: windows.ws2_32.WinsockError) Error!void {
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switch (winsock_error) {
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.WSAECONNRESET => return error.ConnectionResetByPeer,
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.WSAEFAULT => unreachable, // a pointer is not completely contained in user address space.
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.WSAEINPROGRESS, .WSAEINTR => unreachable, // deprecated and removed in WSA 2.2
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@ -2013,10 +2011,39 @@ pub const Stream = struct {
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.WSAENOTCONN => return error.SocketNotConnected,
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.WSAEWOULDBLOCK => return error.WouldBlock,
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.WSANOTINITIALISED => unreachable, // WSAStartup must be called before this function
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.WSA_IO_PENDING => unreachable, // not using overlapped I/O
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.WSA_IO_PENDING => unreachable,
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.WSA_OPERATION_ABORTED => unreachable, // not using overlapped I/O
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else => |err| return windows.unexpectedWSAError(err),
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}
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}
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fn streamBufs(r: *Reader, bufs: []windows.ws2_32.WSABUF) Error!u32 {
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var flags: u32 = 0;
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var overlapped: windows.OVERLAPPED = std.mem.zeroes(windows.OVERLAPPED);
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var n: u32 = undefined;
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if (windows.ws2_32.WSARecv(
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r.net_stream.handle,
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bufs.ptr,
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@intCast(bufs.len),
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&n,
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&flags,
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&overlapped,
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null,
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) == windows.ws2_32.SOCKET_ERROR) switch (windows.ws2_32.WSAGetLastError()) {
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.WSA_IO_PENDING => {
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var result_flags: u32 = undefined;
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if (windows.ws2_32.WSAGetOverlappedResult(
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r.net_stream.handle,
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&overlapped,
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&n,
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windows.TRUE,
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&result_flags,
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) == windows.FALSE) try handleRecvError(windows.ws2_32.WSAGetLastError());
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},
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else => |winsock_error| try handleRecvError(winsock_error),
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};
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return n;
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}
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},
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@ -2136,10 +2163,8 @@ pub const Stream = struct {
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return io_w.consume(n);
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}
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fn sendBufs(handle: Stream.Handle, bufs: []windows.ws2_32.WSABUF) Error!u32 {
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var n: u32 = undefined;
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const rc = windows.ws2_32.WSASend(handle, bufs.ptr, @intCast(bufs.len), &n, 0, null, null);
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if (rc == windows.ws2_32.SOCKET_ERROR) switch (windows.ws2_32.WSAGetLastError()) {
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fn handleSendError(winsock_error: windows.ws2_32.WinsockError) Error!void {
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switch (winsock_error) {
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.WSAECONNABORTED => return error.ConnectionResetByPeer,
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.WSAECONNRESET => return error.ConnectionResetByPeer,
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.WSAEFAULT => unreachable, // a pointer is not completely contained in user address space.
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@ -2155,10 +2180,37 @@ pub const Stream = struct {
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.WSAESHUTDOWN => unreachable, // cannot send on a socket after write shutdown
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.WSAEWOULDBLOCK => return error.WouldBlock,
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.WSANOTINITIALISED => unreachable, // WSAStartup must be called before this function
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.WSA_IO_PENDING => unreachable, // not using overlapped I/O
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.WSA_IO_PENDING => unreachable,
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.WSA_OPERATION_ABORTED => unreachable, // not using overlapped I/O
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else => |err| return windows.unexpectedWSAError(err),
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}
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}
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fn sendBufs(handle: Stream.Handle, bufs: []windows.ws2_32.WSABUF) Error!u32 {
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var n: u32 = undefined;
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var overlapped: windows.OVERLAPPED = std.mem.zeroes(windows.OVERLAPPED);
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if (windows.ws2_32.WSASend(
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handle,
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bufs.ptr,
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@intCast(bufs.len),
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&n,
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0,
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&overlapped,
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null,
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) == windows.ws2_32.SOCKET_ERROR) switch (windows.ws2_32.WSAGetLastError()) {
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.WSA_IO_PENDING => {
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var result_flags: u32 = undefined;
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if (windows.ws2_32.WSAGetOverlappedResult(
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handle,
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&overlapped,
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&n,
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windows.TRUE,
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&result_flags,
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) == windows.FALSE) try handleSendError(windows.ws2_32.WSAGetLastError());
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},
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else => |winsock_error| try handleSendError(winsock_error),
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};
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return n;
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}
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},
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@ -3615,13 +3615,11 @@ pub const SocketError = error{
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pub fn socket(domain: u32, socket_type: u32, protocol: u32) SocketError!socket_t {
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if (native_os == .windows) {
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// NOTE: windows translates the SOCK.NONBLOCK/SOCK.CLOEXEC flags into
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// windows-analogous operations
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// These flags are not actually part of the Windows API, instead they are converted here for compatibility
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const filtered_sock_type = socket_type & ~@as(u32, SOCK.NONBLOCK | SOCK.CLOEXEC);
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const flags: u32 = if ((socket_type & SOCK.CLOEXEC) != 0)
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windows.ws2_32.WSA_FLAG_NO_HANDLE_INHERIT
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else
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0;
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var flags: u32 = windows.ws2_32.WSA_FLAG_OVERLAPPED;
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if ((socket_type & SOCK.CLOEXEC) != 0) flags |= windows.ws2_32.WSA_FLAG_NO_HANDLE_INHERIT;
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const rc = try windows.WSASocketW(
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@bitCast(domain),
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@bitCast(filtered_sock_type),
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