net: Always set WSA_FLAG_OVERLAPPED when creating Windows sockets. Rework send and receive logic to use overlapped I/O.

build-web: Remove the now-redundant supports_recv logic
This commit is contained in:
kcbanner 2025-08-09 18:48:15 -04:00
parent 125c4a265a
commit 95f57c3369
6 changed files with 74 additions and 43 deletions

View file

@ -6,7 +6,7 @@ const domSummary = {
stepCount: document.getElementById("summaryStepCount"),
status: document.getElementById("summaryStatus"),
};
let domButtonRebuild = document.getElementById("buttonRebuild");
const domButtonRebuild = document.getElementById("buttonRebuild");
const domStepList = document.getElementById("stepList");
let domSteps = [];
@ -114,13 +114,7 @@ function hello(
steps_len,
build_status,
time_report,
supports_recv,
) {
if (!supports_recv && domButtonRebuild) {
domButtonRebuild.remove();
domButtonRebuild = null;
}
domSummary.stepCount.textContent = steps_len;
updateBuildStatus(build_status);
setConnectionStatus("", false);
@ -167,15 +161,11 @@ function updateBuildStatus(s) {
if (active) {
domSummary.status.classList.add("status-running");
domSummary.status.classList.remove("status-idle");
if (domButtonRebuild) {
domButtonRebuild.disabled = true;
}
domButtonRebuild.disabled = true;
} else {
domSummary.status.classList.remove("status-running");
domSummary.status.classList.add("status-idle");
if (domButtonRebuild) {
domButtonRebuild.disabled = false;
}
domButtonRebuild.disabled = false;
}
if (reset_time_reports) {
// Grey out and collapse all the time reports

View file

@ -30,7 +30,6 @@ const js = struct {
steps_len: u32,
status: abi.BuildStatus,
time_report: bool,
supports_recv: bool,
) void;
extern "core" fn updateBuildStatus(status: abi.BuildStatus) void;
extern "core" fn updateStepStatus(step_idx: u32) void;
@ -161,7 +160,7 @@ fn helloMessage(msg_bytes: []align(4) u8) Allocator.Error!void {
step_list = steps;
step_list_data = duped_step_name_data;
js.hello(step_list.len, hdr.status, hdr.flags.time_report, hdr.flags.supports_recv);
js.hello(step_list.len, hdr.status, hdr.flags.time_report);
}
fn statusUpdateMessage(msg_bytes: []u8) Allocator.Error!void {
if (msg_bytes.len < @sizeOf(abi.StatusUpdate)) @panic("malformed StatusUpdate message");

View file

@ -287,20 +287,14 @@ fn serveWebSocket(ws: *WebServer, sock: *http.Server.WebSocket) !noreturn {
copy.* = @atomicLoad(u8, shared, .monotonic);
}
// Calling WSARecvFrom on one thread while another calls WSASend deadlocks.
// This functionality is disabled until std.net uses overlapped sockets on Windows.
const supports_recv = builtin.os.tag != .windows;
const recv_thread = if (supports_recv)
try std.Thread.spawn(.{}, recvWebSocketMessages, .{ ws, sock })
else {};
defer if (supports_recv) recv_thread.join();
const recv_thread = try std.Thread.spawn(.{}, recvWebSocketMessages, .{ ws, sock });
defer recv_thread.join();
{
const hello_header: abi.Hello = .{
.status = prev_build_status,
.flags = .{
.time_report = ws.graph.time_report,
.supports_recv = supports_recv,
},
.timestamp = ws.now(),
.steps_len = @intCast(ws.all_steps.len),

View file

@ -103,9 +103,7 @@ pub const Hello = extern struct {
pub const Flags = packed struct(u16) {
/// Whether time reporting is enabled.
time_report: bool,
/// If this platform supports receiving messages from the client
supports_recv: bool,
_: u14 = 0,
_: u15 = 0,
};
};
/// WebSocket server->client.

View file

@ -259,6 +259,7 @@ pub const Address = extern union {
/// Sets SO_REUSEADDR and SO_REUSEPORT on POSIX.
/// Sets SO_REUSEADDR on Windows, which is roughly equivalent.
reuse_address: bool = false,
/// Sets O_NONBLOCK.
force_nonblocking: bool = false,
};
@ -1998,11 +1999,8 @@ pub const Stream = struct {
return n;
}
fn streamBufs(r: *Reader, bufs: []windows.ws2_32.WSABUF) Error!u32 {
var n: u32 = undefined;
var flags: u32 = 0;
const rc = windows.ws2_32.WSARecvFrom(r.net_stream.handle, bufs.ptr, @intCast(bufs.len), &n, &flags, null, null, null, null);
if (rc != 0) switch (windows.ws2_32.WSAGetLastError()) {
fn handleRecvError(winsock_error: windows.ws2_32.WinsockError) Error!void {
switch (winsock_error) {
.WSAECONNRESET => return error.ConnectionResetByPeer,
.WSAEFAULT => unreachable, // a pointer is not completely contained in user address space.
.WSAEINPROGRESS, .WSAEINTR => unreachable, // deprecated and removed in WSA 2.2
@ -2013,10 +2011,39 @@ pub const Stream = struct {
.WSAENOTCONN => return error.SocketNotConnected,
.WSAEWOULDBLOCK => return error.WouldBlock,
.WSANOTINITIALISED => unreachable, // WSAStartup must be called before this function
.WSA_IO_PENDING => unreachable, // not using overlapped I/O
.WSA_IO_PENDING => unreachable,
.WSA_OPERATION_ABORTED => unreachable, // not using overlapped I/O
else => |err| return windows.unexpectedWSAError(err),
}
}
fn streamBufs(r: *Reader, bufs: []windows.ws2_32.WSABUF) Error!u32 {
var flags: u32 = 0;
var overlapped: windows.OVERLAPPED = std.mem.zeroes(windows.OVERLAPPED);
var n: u32 = undefined;
if (windows.ws2_32.WSARecv(
r.net_stream.handle,
bufs.ptr,
@intCast(bufs.len),
&n,
&flags,
&overlapped,
null,
) == windows.ws2_32.SOCKET_ERROR) switch (windows.ws2_32.WSAGetLastError()) {
.WSA_IO_PENDING => {
var result_flags: u32 = undefined;
if (windows.ws2_32.WSAGetOverlappedResult(
r.net_stream.handle,
&overlapped,
&n,
windows.TRUE,
&result_flags,
) == windows.FALSE) try handleRecvError(windows.ws2_32.WSAGetLastError());
},
else => |winsock_error| try handleRecvError(winsock_error),
};
return n;
}
},
@ -2136,10 +2163,8 @@ pub const Stream = struct {
return io_w.consume(n);
}
fn sendBufs(handle: Stream.Handle, bufs: []windows.ws2_32.WSABUF) Error!u32 {
var n: u32 = undefined;
const rc = windows.ws2_32.WSASend(handle, bufs.ptr, @intCast(bufs.len), &n, 0, null, null);
if (rc == windows.ws2_32.SOCKET_ERROR) switch (windows.ws2_32.WSAGetLastError()) {
fn handleSendError(winsock_error: windows.ws2_32.WinsockError) Error!void {
switch (winsock_error) {
.WSAECONNABORTED => return error.ConnectionResetByPeer,
.WSAECONNRESET => return error.ConnectionResetByPeer,
.WSAEFAULT => unreachable, // a pointer is not completely contained in user address space.
@ -2155,10 +2180,37 @@ pub const Stream = struct {
.WSAESHUTDOWN => unreachable, // cannot send on a socket after write shutdown
.WSAEWOULDBLOCK => return error.WouldBlock,
.WSANOTINITIALISED => unreachable, // WSAStartup must be called before this function
.WSA_IO_PENDING => unreachable, // not using overlapped I/O
.WSA_IO_PENDING => unreachable,
.WSA_OPERATION_ABORTED => unreachable, // not using overlapped I/O
else => |err| return windows.unexpectedWSAError(err),
}
}
fn sendBufs(handle: Stream.Handle, bufs: []windows.ws2_32.WSABUF) Error!u32 {
var n: u32 = undefined;
var overlapped: windows.OVERLAPPED = std.mem.zeroes(windows.OVERLAPPED);
if (windows.ws2_32.WSASend(
handle,
bufs.ptr,
@intCast(bufs.len),
&n,
0,
&overlapped,
null,
) == windows.ws2_32.SOCKET_ERROR) switch (windows.ws2_32.WSAGetLastError()) {
.WSA_IO_PENDING => {
var result_flags: u32 = undefined;
if (windows.ws2_32.WSAGetOverlappedResult(
handle,
&overlapped,
&n,
windows.TRUE,
&result_flags,
) == windows.FALSE) try handleSendError(windows.ws2_32.WSAGetLastError());
},
else => |winsock_error| try handleSendError(winsock_error),
};
return n;
}
},

View file

@ -3615,13 +3615,11 @@ pub const SocketError = error{
pub fn socket(domain: u32, socket_type: u32, protocol: u32) SocketError!socket_t {
if (native_os == .windows) {
// NOTE: windows translates the SOCK.NONBLOCK/SOCK.CLOEXEC flags into
// windows-analogous operations
// These flags are not actually part of the Windows API, instead they are converted here for compatibility
const filtered_sock_type = socket_type & ~@as(u32, SOCK.NONBLOCK | SOCK.CLOEXEC);
const flags: u32 = if ((socket_type & SOCK.CLOEXEC) != 0)
windows.ws2_32.WSA_FLAG_NO_HANDLE_INHERIT
else
0;
var flags: u32 = windows.ws2_32.WSA_FLAG_OVERLAPPED;
if ((socket_type & SOCK.CLOEXEC) != 0) flags |= windows.ws2_32.WSA_FLAG_NO_HANDLE_INHERIT;
const rc = try windows.WSASocketW(
@bitCast(domain),
@bitCast(filtered_sock_type),