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std.debug.cpu_context.Sparc: flush register windows in current()
It's better to do this here than in StackIterator.init() so that std.debug.cpu_context.Native.current() isn't a footgun on SPARC.
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2 changed files with 12 additions and 1 deletions
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@ -807,7 +807,6 @@ const StackIterator = union(enum) {
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/// `@frameAddress` and `cpu_context.Native.current` as the caller's stack frame and
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/// our own are one and the same.
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inline fn init(opt_context_ptr: ?CpuContextPtr) error{CannotUnwindFromContext}!StackIterator {
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flushSparcWindows();
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if (opt_context_ptr) |context_ptr| {
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if (SelfInfo == void or !SelfInfo.can_unwind) return error.CannotUnwindFromContext;
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// Use `di_first` here so we report the PC in the context before unwinding any further.
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@ -826,6 +825,7 @@ const StackIterator = union(enum) {
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// in our caller's frame and above.
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return .{ .di = .init(&.current()) };
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}
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flushSparcWindows();
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return .{ .fp = @frameAddress() };
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}
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fn deinit(si: *StackIterator) void {
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@ -870,6 +870,8 @@ const Sparc = extern struct {
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pub const Gpr = if (native_arch == .sparc64) u64 else u32;
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pub inline fn current() Sparc {
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flushWindows();
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var ctx: Sparc = undefined;
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asm volatile (if (Gpr == u64)
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\\ stx %g0, [%l0 + 0]
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@ -933,6 +935,15 @@ const Sparc = extern struct {
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return ctx;
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}
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noinline fn flushWindows() void {
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// Flush all register windows except the current one (hence `noinline`). This ensures that
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// we actually see meaningful data on the stack when we walk the frame chain.
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if (comptime builtin.target.cpu.has(.sparc, .v9))
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asm volatile ("flushw" ::: .{ .memory = true })
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else
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asm volatile ("ta 3" ::: .{ .memory = true }); // ST_FLUSH_WINDOWS
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}
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pub fn dwarfRegisterBytes(ctx: *Sparc, register_num: u16) DwarfRegisterError![]u8 {
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switch (register_num) {
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0...7 => return @ptrCast(&ctx.g[register_num]),
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