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build.zig: expose valgrind flag
Allows to enable Valgrind integrations in release builds, sometimes useful in combination with tooling.
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1 changed files with 4 additions and 0 deletions
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@ -174,6 +174,7 @@ pub fn build(b: *std.Build) !void {
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const link_libc = b.option(bool, "force-link-libc", "Force self-hosted compiler to link libc") orelse (enable_llvm or only_c);
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const sanitize_thread = b.option(bool, "sanitize-thread", "Enable thread-sanitization") orelse false;
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const strip = b.option(bool, "strip", "Omit debug information");
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const valgrind = b.option(bool, "valgrind", "Enable valgrind integration");
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const pie = b.option(bool, "pie", "Produce a Position Independent Executable");
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const value_tracing = b.option(bool, "value-tracing", "Enable extra state tracking to help troubleshoot bugs in the compiler (using the std.debug.Trace API)") orelse false;
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@ -187,6 +188,7 @@ pub fn build(b: *std.Build) !void {
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.optimize = optimize,
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.target = target,
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.strip = strip,
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.valgrind = valgrind,
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.sanitize_thread = sanitize_thread,
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.single_threaded = single_threaded,
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});
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@ -607,6 +609,7 @@ const AddCompilerStepOptions = struct {
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optimize: std.builtin.OptimizeMode,
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target: std.Build.ResolvedTarget,
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strip: ?bool = null,
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valgrind: ?bool = null,
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sanitize_thread: ?bool = null,
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single_threaded: ?bool = null,
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};
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@ -622,6 +625,7 @@ fn addCompilerStep(b: *std.Build, options: AddCompilerStepOptions) *std.Build.St
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.sanitize_thread = options.sanitize_thread,
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.single_threaded = options.single_threaded,
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});
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exe.root_module.valgrind = options.valgrind;
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exe.stack_size = stack_size;
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const aro_module = b.createModule(.{
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