- use ArrayList strategically to reduce allocations
- use a BufferedReader to avoid unnecessary memcpy of the certs
- use for loops
- skip certs with invalid magic instead of asserting
I think this is generally more useful than the existing add function
because it doesn't unnecessarily rely on the types of the operands - the
error only occurs if the final mathematical result cannot be stored in
the desired result type.
These conversion routines accept a `round` argument to control how the
result is rounded and return whether the result is exact. Most callers
wanted this functionality and had hacks around it being missing.
Also delete `std.math.big.rational` because it was only being used for
float conversion, and using rationals for that is a lot more complex
than necessary. It also required an allocator, whereas the new integer
routines only need to be passed enough memory to store the result.
The compiler actually doesn't need any functional changes for this: Sema
does reification based on the tag indices of `std.builtin.Type` already!
So, no zig1.wasm update is necessary.
This change is necessary to disallow name clashes between fields and
decls on a type, which is a prerequisite of #9938.
- Changed `modf_result` to `Modf` to better fit naming conventions
- Reworked `modf` to be far simpler and support all floating point types (as well as vectors) (I have done benchmarks and can confirm that the performance is roughly equivalent to the old implementation)
- Added more descriptive tests for modf
- Deprecated `modf32_result` and `modf64_result` in favor of `Modf(f32)` and `Modf(f64)` respectively
I think of lerp() as a way to change coordinate systems, essentially
remapping the input numberline onto a shifted+rescaled numberline. In
my mind the full numberline is remapped, not just the 0-1 segment.
An example of how this is useful: in a game, you can write:
`myPos = lerp(pos0, pos1, easeOutBack(u))`
for some `u` that changes from 0 to 1 over time.
(see https://easings.net/#easeOutBack)
This will animate `myPos` between `pos0` and `pos1`, overshooting the
goal position `pos1` in a nicely-animated way.
`easeOutBack(float)->float` is a pure function that overshoots 1,
and by combining it with `lerp()` we can remap coordinates in other
coordinate systems, making them overshoot in the same way.
However, this overshooting is only possible because `easeOutBack(t)`
sometimes exceeds the range 0-1 (e.g. `easeOutBack(0.5)` is 1.0877),
which is not allowed by the current `math.lerp` implementation.
This commit removes the asserts that prevented this use-case. Now, any
value can be inputted for t. For example, `lerp(10,20, 2.0)` will now
return 30, instead of throwing an assert error.
Follow up to #19079, which made test names fully qualified.
This fixes tests that now-redundant information in their test names. For example here's a fully qualified test name before the changes in this commit:
"priority_queue.test.std.PriorityQueue: shrinkAndFree"
and the same test's name after the changes in this commit:
"priority_queue.test.shrinkAndFree"
This reverts commit 7161ed79c4, reversing
changes made to 3f2a65594e.
Unfortunately, this sat in the PR queue too long and the merge broke the
zig1.wasm bootstrap process.
In general, I don't like the idea of std.meta.trait, and so I am
providing some guidance by deleting the entire namespace from the
standard library and compiler codebase.
My main criticism is that it's overcomplicated machinery that bloats
compile times and is ultimately unnecessary given the existence of Zig's
strong type system and reference traces.
Users who want this can create a third party package that provides this
functionality.
closes#18051
This reverts commit 0c99ba1eab, reversing
changes made to 5f92b070bf.
This caused a CI failure when it landed in master branch due to a
128-bit `@byteSwap` in std.mem.
`nextAfter()` returns the next representable value after `x` in the direction of `y` and is a standard math library function ([C++](https://en.cppreference.com/w/cpp/numeric/math/nextafter), [Java](https://docs.oracle.com/javase/8/docs/api/java/lang/Math.html#nextAfter-double-double-)). It is primarily useful for bitwise incrementing/decrementing floats.
This implementation supports runtime integers, runtime floats and `comptime_int`. `comptime_float` is not supported because NaNs/infinities are intentionally difficult to obtain and because I'm not sure if the fact that it's backed by `f128` is supposed to be an implementation detail. Either way, the user could just call the function with the floating-point type whose behavior they want at comptime and then cast the result to `comptime_float`.
The float implementation was ported from mingw-w64 with some slight changes made possible because the Zig standard library doesn't care about raising FP exceptions.
The number of test cases may seem excessive but they should cover every normal and edge case for every float type and are especially important for verifying that `f80` works.