Commit graph

57 commits

Author SHA1 Message Date
Andrew Kelley
1fa1484288 build runner: proper threaded dependency management
After sorting the step stack so that dependencies can be popped before
their dependants are popped, there is still a situation left to handle
correctly:

Example:

A depends on:
  B
  C
D depends on:
  E
  F

They will be ordered like this:

A B C D E F

If there are 6+ cores, then all of them will be evaluated at once,
incorrectly evaluating A and D before their dependencies.

Starting evaluation of F and then E is correct, but waiting until they
are done is not correct because it should start working on B and C as
well.

This commit solves the problem by computing dependants in the dependency
loop checking logic, and then having workers queue up their dependants
when they finish their own work.
2023-03-15 10:48:12 -07:00
Andrew Kelley
cff86cf7a1 build_runner now executes the step graph in parallel 2023-03-15 10:48:12 -07:00
Andrew Kelley
0b744d7d67 build runner: untangle dependency loop checking from making 2023-03-15 10:48:12 -07:00
Andrew Kelley
26196be344 rename std.Build.InstallRawStep to ObjCopyStep
And make it not do any installation, only objcopying. We already have
install steps for doing installation.

This commit also makes ObjCopyStep properly integrate with caching.
2023-02-24 23:48:03 -05:00
Andrew Kelley
90e48d4b34 std.Build: avoid use of catch unreachable
Usage of `catch unreachable` in build scripts is completely harmless
because build scripts are always run in Debug mode, however, it sets a
poor example for beginners to learn from.
2023-01-31 15:09:35 -07:00
Andrew Kelley
16cdd1297e rename std.Build.LibExeObjStep to std.Build.CompileStep
This matches the nomenclature internally: a Compilation is the main type
that represents a single invokation of the compiler.
2023-01-31 15:09:35 -07:00
Andrew Kelley
36e2d992dd combine std.build and std.build.Builder into std.Build
I've been wanting to do this for along time.
2023-01-31 15:09:35 -07:00