This commit replaces the "fuzzer" UI, previously accessed with the
`--fuzz` and `--port` flags, with a more interesting web UI which allows
more interactions with the Zig build system. Most notably, it allows
accessing the data emitted by a new "time report" system, which allows
users to see which parts of Zig programs take the longest to compile.
The option to expose the web UI is `--webui`. By default, it will listen
on `[::1]` on a random port, but any IPv6 or IPv4 address can be
specified with e.g. `--webui=[::1]:8000` or `--webui=127.0.0.1:8000`.
The options `--fuzz` and `--time-report` both imply `--webui` if not
given. Currently, `--webui` is incompatible with `--watch`; specifying
both will cause `zig build` to exit with a fatal error.
When the web UI is enabled, the build runner spawns the web server as
soon as the configure phase completes. The frontend code consists of one
HTML file, one JavaScript file, two CSS files, and a few Zig source
files which are built into a WASM blob on-demand -- this is all very
similar to the old fuzzer UI. Also inherited from the fuzzer UI is that
the build system communicates with web clients over a WebSocket
connection.
When the build finishes, if `--webui` was passed (i.e. if the web server
is running), the build runner does not terminate; it continues running
to serve web requests, allowing interactive control of the build system.
In the web interface is an overall "status" indicating whether a build
is currently running, and also a list of all steps in this build. There
are visual indicators (colors and spinners) for in-progress, succeeded,
and failed steps. There is a "Rebuild" button which will cause the build
system to reset the state of every step (note that this does not affect
caching) and evaluate the step graph again.
If `--time-report` is passed to `zig build`, a new section of the
interface becomes visible, which associates every build step with a
"time report". For most steps, this is just a simple "time taken" value.
However, for `Compile` steps, the compiler communicates with the build
system to provide it with much more interesting information: time taken
for various pipeline phases, with a per-declaration and per-file
breakdown, sorted by slowest declarations/files first. This feature is
still in its early stages: the data can be a little tricky to
understand, and there is no way to, for instance, sort by different
properties, or filter to certain files. However, it has already given us
some interesting statistics, and can be useful for spotting, for
instance, particularly complex and slow compile-time logic.
Additionally, if a compilation uses LLVM, its time report includes the
"LLVM pass timing" information, which was previously accessible with the
(now removed) `-ftime-report` compiler flag.
To make time reports more useful, ZIR and compilation caches are ignored
by the Zig compiler when they are enabled -- in other words, `Compile`
steps *always* run, even if their result should be cached. This means
that the flag can be used to analyze a project's compile time without
having to repeatedly clear cache directory, for instance. However, when
using `-fincremental`, updates other than the first will only show you
the statistics for what changed on that particular update. Notably, this
gives us a fairly nice way to see exactly which declarations were
re-analyzed by an incremental update.
If `--fuzz` is passed to `zig build`, another section of the web
interface becomes visible, this time exposing the fuzzer. This is quite
similar to the fuzzer UI this commit replaces, with only a few cosmetic
tweaks. The interface is closer than before to supporting multiple fuzz
steps at a time (in line with the overall strategy for this build UI,
the goal will be for all of the fuzz steps to be accessible in the same
interface), but still doesn't actually support it. The fuzzer UI looks
quite different under the hood: as a result, various bugs are fixed,
although other bugs remain. For instance, viewing the source code of any
file other than the root of the main module is completely broken (as on
master) due to some bogus file-to-module assignment logic in the fuzzer
UI.
Implementation notes:
* The `lib/build-web/` directory holds the client side of the web UI.
* The general server logic is in `std.Build.WebServer`.
* Fuzzing-specific logic is in `std.Build.Fuzz`.
* `std.Build.abi` is the new home of `std.Build.Fuzz.abi`, since it now
relates to the build system web UI in general.
* The build runner now has an **actual** general-purpose allocator,
because thanks to `--watch` and `--webui`, the process can be
arbitrarily long-lived. The gpa is `std.heap.DebugAllocator`, but the
arena remains backed by `std.heap.page_allocator` for efficiency. I
fixed several crashes caused by conflation of `gpa` and `arena` in the
build runner and `std.Build`, but there may still be some I have
missed.
* The I/O logic in `std.Build.WebServer` is pretty gnarly; there are a
*lot* of threads involved. I anticipate this situation improving
significantly once the `std.Io` interface (with concurrency support)
is introduced.
Basically everything that has a direct replacement or no uses left.
Notable omissions:
- std.ArrayHashMap: Too much fallout, needs a separate cleanup.
- std.debug.runtime_safety: Too much fallout.
- std.heap.GeneralPurposeAllocator: Lots of references to it remain, not
a simple find and replace as "debug allocator" is not equivalent to
"general purpose allocator".
- std.io.Reader: Is being reworked at the moment.
- std.unicode.utf8Decode(): No replacement, needs a new API first.
- Manifest backwards compat options: Removal would break test data used
by TestFetchBuilder.
- panic handler needs to be a namespace: Many tests still rely on it
being a function, needs a separate cleanup.
Also remove `@frameSize`, closing #3654.
While the other machinery might remain depending on #23446, it is
settled that there will not be `async`/ `await` keywords in the
language.
Previously, various doc comments heavily disagreed with the
implementation on both what lives where on the filesystem at what time,
and how that was represented in code. Notably, the combination of emit
paths outside the cache and `disable_lld_caching` created a kind of
ad-hoc "cache disable" mechanism -- which didn't actually *work* very
well, 'most everything still ended up in this cache. There was also a
long-standing issue where building using the LLVM backend would put a
random object file in your cwd.
This commit reworks how emit paths are specified in
`Compilation.CreateOptions`, how they are represented internally, and
how the cache usage is specified.
There are now 3 options for `Compilation.CacheMode`:
* `.none`: do not use the cache. The paths we have to emit to are
relative to the compiler cwd (they're either user-specified, or
defaults inferred from the root name). If we create any temporary
files (e.g. the ZCU object when using the LLVM backend) they are
emitted to a directory in `local_cache/tmp/`, which is deleted once
the update finishes.
* `.whole`: cache the compilation based on all inputs, including file
contents. All emit paths are computed by the compiler (and will be
stored as relative to the local cache directory); it is a CLI error to
specify an explicit emit path. Artifacts (including temporary files)
are written to a directory under `local_cache/tmp/`, which is later
renamed to an appropriate `local_cache/o/`. The caller (who is using
`--listen`; e.g. the build system) learns the name of this directory,
and can get the artifacts from it.
* `.incremental`: similar to `.whole`, but Zig source file contents, and
anything else which incremental compilation can handle changes for, is
not included in the cache manifest. We don't need to do the dance
where the output directory is initially in `tmp/`, because our digest
is computed entirely from CLI inputs.
To be clear, the difference between `CacheMode.whole` and
`CacheMode.incremental` is unchanged. `CacheMode.none` is new
(previously it was sort of poorly imitated with `CacheMode.whole`). The
defined behavior for temporary/intermediate files is new.
`.none` is used for direct CLI invocations like `zig build-exe foo.zig`.
The other cache modes are reserved for `--listen`, and the cache mode in
use is currently just based on the presence of the `-fincremental` flag.
There are two cases in which `CacheMode.whole` is used despite there
being no `--listen` flag: `zig test` and `zig run`. Unless an explicit
`-femit-bin=xxx` argument is passed on the CLI, these subcommands will
use `CacheMode.whole`, so that they can put the output somewhere without
polluting the cwd (plus, caching is potentially more useful for direct
usage of these subcommands).
Users of `--listen` (such as the build system) can now use
`std.zig.EmitArtifact.cacheName` to find out what an output will be
named. This avoids having to synchronize logic between the compiler and
all users of `--listen`.
These are almost entirely identical, with these exceptions:
* lib/libc/include/csky-linux-{gnueabi,gnueabihf}
* gnu/{lib-names,stubs}.h will need manual patching for float ABI.
* lib/libc/include/{powerpc-linux-{gnueabi,gnueabihf},{powerpc64,powerpc64le}-linux-gnu}
* bits/long-double.h will need manual patching for long double ABI.
Evaluate all child processes in the temporary directory, and use
`std.fs.path.relative` to make every other path relative to that child
cwd instead of our cwd.
Resolves: #22119
* Accept -fsanitize-c=trap|full in addition to the existing form.
* Accept -f(no-)sanitize-trap=undefined in zig cc.
* Change type of std.Build.Module.sanitize_c to std.zig.SanitizeC.
* Add some missing Compilation.Config fields to the cache.
Closes#23216.
Compile log output is now separated based on the `AnalUnit` which
perfomred the `@compileLog` call, so that we can omit the output for
unreferenced ("dead") units. The units are also sorted when collecting
the `ErrorBundle`, so that compile logs are always printed in a
consistent order, like compile errors are. This is important not only
for incremental compilation, but also for parallel analysis.
Resolves: #23609
Before:
❯ zig cc main.c -target x86_64-linux-musl && musl-ldd ./a.out
musl-ldd: ./a.out: Not a valid dynamic program
❯ zig cc main.c -target x86_64-linux-musl -static && musl-ldd ./a.out
musl-ldd: ./a.out: Not a valid dynamic program
❯ zig cc main.c -target x86_64-linux-musl -dynamic && musl-ldd ./a.out
musl-ldd: ./a.out: Not a valid dynamic program
After:
❯ zig cc main.c -target x86_64-linux-musl && musl-ldd ./a.out
musl-ldd: ./a.out: Not a valid dynamic program
❯ zig cc main.c -target x86_64-linux-musl -static && musl-ldd ./a.out
musl-ldd: ./a.out: Not a valid dynamic program
❯ zig cc main.c -target x86_64-linux-musl -dynamic && musl-ldd ./a.out
/lib/ld-musl-x86_64.so.1 (0x72c10019e000)
libc.so => /lib/ld-musl-x86_64.so.1 (0x72c10019e000)
Closes#11909.