This safety check was completely broken; it triggered unchecked illegal
behavior *in order to implement the safety check*. You definitely can't
do that! Instead, we must explicitly check the boundaries. This is a
tiny bit fiddly, because we need to make sure we do floating-point
rounding in the correct direction, and also handle the fact that the
operation truncates so the boundary works differently for min vs max.
Instead of implementing this safety check in Sema, there are now
dedicated AIR instructions for safety-checked intfromfloat (two
instructions; which one is used depends on the float mode). Currently,
no backend directly implements them; instead, a `Legalize.Feature` is
added which expands the safety check, and this feature is enabled for
all backends we currently test, including the LLVM backend.
The `u0` case is still handled in Sema, because Sema needs to check for
that anyway due to the comptime-known result. The old safety check here
was also completely broken and has therefore been rewritten. In that
case, we just check for 'abs(input) < 1.0'.
I've added a bunch of test coverage for the boundary cases of
`@intFromFloat`, both for successes (in `test/behavior/cast.zig`) and
failures (in `test/cases/safety/`).
Resolves: #24161
The idea here is that instead of the linker calling into codegen,
instead codegen should run before we touch the linker, and after MIR is
produced, it is sent to the linker. Aside from simplifying the call
graph (by preventing N linkers from each calling into M codegen
backends!), this has the huge benefit that it is possible to
parallellize codegen separately from linking. The threading model can
look like this:
* 1 semantic analysis thread, which generates AIR
* N codegen threads, which process AIR into MIR
* 1 linker thread, which emits MIR to the binary
The codegen threads are also responsible for `Air.Legalize` and
`Air.Liveness`; it's more efficient to do this work here instead of
blocking the main thread for this trivially parallel task.
I have repurposed the `Zcu.Feature.separate_thread` backend feature to
indicate support for this 1:N:1 threading pattern. This commit makes the
C backend support this feature, since it was relatively easy to divorce
from `link.C`: it just required eliminating some shared buffers. Other
backends don't currently support this feature. In fact, they don't even
compile -- the next few commits will fix them back up.
Similar to the previous commit, this commit untangles LLD integration
from the self-hosted linkers. Despite the big network of functions which
were involved, it turns out what was going on here is quite simple. The
LLD linking logic is actually very self-contained; it requires a few
flags from the `link.File.OpenOptions`, but that's really about it. We
don't need any of the mutable state on `Elf`/`Coff`/`Wasm`, for
instance. There was some legacy code trying to handle support for using
self-hosted codegen with LLD, but that's not a supported use case, so
I've just stripped it out.
For now, I've just pasted the logic for linking the 3 targets we
currently support using LLD for into this new linker implementation,
`link.Lld`; however, it's almost certainly possible to combine some of
the logic and simplify this file a bit. But to be honest, it's not
actually that bad right now.
This commit ends up eliminating the distinction between `flush` and
`flushZcu` (formerly `flushModule`) in linkers, where the latter
previously meant something along the lines of "flush, but if you're
going to be linking with LLD, just flush the ZCU object file, don't
actually link"?. The distinction here doesn't seem like it was properly
defined, and most linkers seem to treat them as essentially identical
anyway. Regardless, all calls to `flushZcu` are gone now, so it's
deleted -- one `flush` to rule them all!
The end result of this commit and the preceding one is that LLVM and LLD
fit into the pipeline much more sanely:
* If we're using LLVM for the ZCU, that state is on `zcu.llvm_object`
* If we're using LLD to link, then the `link.File` is a `link.Lld`
* Calls to "ZCU link functions" (e.g. `updateNav`) lower to calls to the
LLVM object if it's available, or otherwise to the `link.File` if it's
available (neither is available under `-fno-emit-bin`)
* After everything is done, linking is finalized by calling `flush` on
the `link.File`; for `link.Lld` this invokes LLD, for other linkers it
flushes self-hosted linker state
There's one messy thing remaining, and that's how self-hosted function
codegen in a ZCU works; right now, we process AIR with a call sequence
something like this:
* `link.doTask`
* `Zcu.PerThread.linkerUpdateFunc`
* `link.File.updateFunc`
* `link.Elf.updateFunc`
* `link.Elf.ZigObject.updateFunc`
* `codegen.generateFunction`
* `arch.x86_64.CodeGen.generate`
So, we start in the linker, take a scenic detour through `Zcu`, go back
to the linker, into its implementation, and then... right back out, into
code which is generic over the linker implementation, and then dispatch
on the *backend* instead! Of course, within `arch.x86_64.CodeGen`, there
are some more places which switch on the `link` implementation being
used. This is all pretty silly... so it shall be my next target.
The main goal of this commit is to make it easier to decouple codegen
from the linkers by being able to do LLVM codegen without going through
the `link.File`; however, this ended up being a nice refactor anyway.
Previously, every linker stored an optional `llvm.Object`, which was
populated when using LLVM for the ZCU *and* linking an output binary;
and `Zcu` also stored an optional `llvm.Object`, which was used only
when we needed LLVM for the ZCU (e.g. for `-femit-llvm-bc`) but were not
emitting a binary.
This situation was incredibly silly. It meant there were N+1 places the
LLVM object might be instead of just 1, and it meant that every linker
had to start a bunch of methods by checking for an LLVM object, and just
dispatching to the corresponding method on *it* instead if it was not
`null`.
Instead, we now always store the LLVM object on the `Zcu` -- which makes
sense, because it corresponds to the object emitted by, well, the Zig
Compilation Unit! The linkers now mostly don't make reference to LLVM.
`Compilation` makes sure to emit the LLVM object if necessary before
calling `flush`, so it is ready for the linker. Also, all of the
`link.File` methods which act on the ZCU -- like `updateNav` -- now
check for the LLVM object in `link.zig` instead of in every single
individual linker implementation. Notably, the change to LLVM emit
improves this rather ludicrous call chain in the `-fllvm -flld` case:
* Compilation.flush
* link.File.flush
* link.Elf.flush
* link.Elf.linkWithLLD
* link.Elf.flushModule
* link.emitLlvmObject
* Compilation.emitLlvmObject
* llvm.Object.emit
Replacing it with this one:
* Compilation.flush
* llvm.Object.emit
...although we do currently still end up in `link.Elf.linkWithLLD` to do
the actual linking. The logic for invoking LLD should probably also be
unified at least somewhat; I haven't done that in this commit.
`castTruncatedData` was a poorly worded error (all shrinking casts
"truncate bits", it's just that we assume those bits to be zext/sext of
the other bits!), and `negativeToUnsigned` was a pointless distinction
which forced the compiler to emit worse code (since two separate safety
checks were required for casting e.g. 'i32' to 'u16') and wasn't even
implemented correctly. This commit combines those safety panics into one
function, `integerOutOfBounds`. The name maybe isn't perfect, but that's
not hugely important; what matters is the new default message, which is
clearer than the old ones: "integer does not fit in destination type".
Runtime `@shuffle` has two cases which backends generally want to handle
differently for efficiency:
* One runtime vector operand; some result elements may be comptime-known
* Two runtime vector operands; some result elements may be undefined
The latter case happens if both vectors given to `@shuffle` are
runtime-known and they are both used (i.e. the mask refers to them).
Otherwise, if the result is not entirely comptime-known, we are in the
former case. `Sema` now diffentiates these two cases in the AIR so that
backends can easily handle them however they want to. Note that this
*doesn't* really involve Sema doing any more work than it would
otherwise need to, so there's not really a negative here!
Most existing backends have their lowerings for `@shuffle` migrated in
this commit. The LLVM backend uses new lowerings suggested by Jacob as
ones which it will handle effectively. The x86_64 backend has not yet
been migrated; for now there's a panic in there. Jacob will implement
that before this is merged anywhere.
Each target can opt into different sets of legalize features.
By performing these transformations before liveness, instructions
that become unreferenced will have up-to-date liveness information.
Pointers to thread-local variables do not have their addresses known
until runtime, so it is nonsensical for them to be comptime-known. There
was logic in the compiler which was essentially attempting to treat them
as not being comptime-known despite the pointer being an interned value.
This was a bit of a mess, the check was frequent enough to actually show
up in compiler profiles, and it was very awkward for backends to deal
with, because they had to grapple with the fact that a "constant" they
were lowering might actually require runtime operations.
So, instead, do not consider these pointers to be comptime-known in
*any* way. Never intern such a pointer; instead, when the address of a
threadlocal is taken, emit an AIR instruction which computes the pointer
at runtime. This avoids lots of special handling for TLVs across
basically all codegen backends; of all somewhat-functional backends, the
only one which wasn't improved by this change was the LLVM backend,
because LLVM pretends this complexity around threadlocals doesn't exist.
This change simplifies Sema and codegen, avoids a potential source of
bugs, and potentially improves Sema performance very slightly by
avoiding a non-trivial check on a hot path.
This commit makes some big changes to how we track state for Zig source
files. In particular, it changes:
* How `File` tracks its path on-disk
* How AstGen discovers files
* How file-level errors are tracked
* How `builtin.zig` files and modules are created
The original motivation here was to address incremental compilation bugs
with the handling of files, such as #22696. To fix this, a few changes
are necessary.
Just like declarations may become unreferenced on an incremental update,
meaning we suppress analysis errors associated with them, it is also
possible for all imports of a file to be removed on an incremental
update, in which case file-level errors for that file should be
suppressed. As such, after AstGen, the compiler must traverse files
(starting from analysis roots) and discover the set of "live files" for
this update.
Additionally, the compiler's previous handling of retryable file errors
was not very good; the source location the error was reported as was
based only on the first discovered import of that file. This source
location also disappeared on future incremental updates. So, as a part
of the file traversal above, we also need to figure out the source
locations of imports which errors should be reported against.
Another observation I made is that the "file exists in multiple modules"
error was not implemented in a particularly good way (I get to say that
because I wrote it!). It was subject to races, where the order in which
different imports of a file were discovered affects both how errors are
printed, and which module the file is arbitrarily assigned, with the
latter in turn affecting which other files are considered for import.
The thing I realised here is that while the AstGen worker pool is
running, we cannot know for sure which module(s) a file is in; we could
always discover an import later which changes the answer.
So, here's how the AstGen workers have changed. We initially ensure that
`zcu.import_table` contains the root files for all modules in this Zcu,
even if we don't know any imports for them yet. Then, the AstGen
workers do not need to be aware of modules. Instead, they simply ignore
module imports, and only spin off more workers when they see a by-path
import.
During AstGen, we can't use module-root-relative paths, since we don't
know which modules files are in; but we don't want to unnecessarily use
absolute files either, because those are non-portable and can make
`error.NameTooLong` more likely. As such, I have introduced a new
abstraction, `Compilation.Path`. This type is a way of representing a
filesystem path which has a *canonical form*. The path is represented
relative to one of a few special directories: the lib directory, the
global cache directory, or the local cache directory. As a fallback, we
use absolute (or cwd-relative on WASI) paths. This is kind of similar to
`std.Build.Cache.Path` with a pre-defined list of possible
`std.Build.Cache.Directory`, but has stricter canonicalization rules
based on path resolution to make sure deduplicating files works
properly. A `Compilation.Path` can be trivially converted to a
`std.Build.Cache.Path` from a `Compilation`, but is smaller, has a
canonical form, and has a digest which will be consistent across
different compiler processes with the same lib and cache directories
(important when we serialize incremental compilation state in the
future). `Zcu.File` and `Zcu.EmbedFile` both contain a
`Compilation.Path`, which is used to access the file on-disk;
module-relative sub paths are used quite rarely (`EmbedFile` doesn't
even have one now for simplicity).
After the AstGen workers all complete, we know that any file which might
be imported is definitely in `import_table` and up-to-date. So, we
perform a single-threaded graph traversal; similar to what
`resolveReferences` plays for `AnalUnit`s, but for files instead. We
figure out which files are alive, and which module each file is in. If a
file turns out to be in multiple modules, we set a field on `Zcu` to
indicate this error. If a file is in a different module to a prior
update, we set a flag instructing `updateZirRefs` to invalidate all
dependencies on the file. This traversal also discovers "import errors";
these are errors associated with a specific `@import`. With Zig's
current design, there is only one possible error here: "import outside
of module root". This must be identified during this traversal instead
of during AstGen, because it depends on which module the file is in. I
tried also representing "module not found" errors in this same way, but
it turns out to be much more useful to report those in Sema, because of
use cases like optional dependencies where a module import is behind a
comptime-known build option.
For simplicity, `failed_files` now just maps to `?[]u8`, since the
source location is always the whole file. In fact, this allows removing
`LazySrcLoc.Offset.entire_file` completely, slightly simplifying some
error reporting logic. File-level errors are now directly built in the
`std.zig.ErrorBundle.Wip`. If the payload is not `null`, it is the
message for a retryable error (i.e. an error loading the source file),
and will be reported with a "file imported here" note pointing to the
import site discovered during the single-threaded file traversal.
The last piece of fallout here is how `Builtin` works. Rather than
constructing "builtin" modules when creating `Package.Module`s, they are
now constructed on-the-fly by `Zcu`. The map `Zcu.builtin_modules` maps
from digests to `*Package.Module`s. These digests are abstract hashes of
the `Builtin` value; i.e. all of the options which are placed into
"builtin.zig". During the file traversal, we populate `builtin_modules`
as needed, so that when we see this imports in Sema, we just grab the
relevant entry from this map. This eliminates a bunch of awkward state
tracking during construction of the module graph. It's also now clearer
exactly what options the builtin module has, since previously it
inherited some options arbitrarily from the first-created module with
that "builtin" module!
The user-visible effects of this commit are:
* retryable file errors are now consistently reported against the whole
file, with a note pointing to a live import of that file
* some theoretical bugs where imports are wrongly considered distinct
(when the import path moves out of the cwd and then back in) are fixed
* some consistency issues with how file-level errors are reported are
fixed; these errors will now always be printed in the same order
regardless of how the AstGen pass assigns file indices
* incremental updates do not print retryable file errors differently
between updates or depending on file structure/contents
* incremental updates support files changing modules
* incremental updates support files becoming unreferenced
Resolves: #22696
I changed to `wasm/abi.zig`, this design is certainly better than the previous one. Still there is some conflict of interest between llvm and self-hosted backend, better design will appear when abi tests will be tested with self-hosted.
Resolves: #23304Resolves: #23305
The last Intel Quark MCU was released in 2015. Quark was announced to be EOL in
2019, and stopped shipping entirely in 2022.
The OS tag was only meaningful for Intel's weird fork of Linux 3.8.7 with a
special ABI that differs from the regular i386 System V ABI; beyond that, the
CPU itself is just a plain old P54C (i586). We of course keep support for the
CPU itself, just not Intel's Linux fork.
* This has not seen meaningful development for about a decade.
* The Linux kernel port was never upstreamed.
* The glibc port was never upstreamed.
* GCC 15.1 recently deprecated support it.
It may still make sense to support an ILP32 ABI on AArch64 more broadly (which
we already have the Abi.ilp32 tag for), but, to the extent that it even existed
in any "official" sense, the *GNU* ILP32 ABI is certainly dead.
The "musl" part of the Zig target triples `wasm32-wasi-musl` and
`wasm32-emscripten-musl` refers to the libc, not really the ABI.
For WASM, most LLVM-based tooling uses `wasm32-wasi`, which is
normalized into `wasm32-unknown-wasi`, with an implicit `-unknown` and
without `-musl`.
Similarly, Emscripten uses `wasm32-unknown-emscripten` without `-musl`.
By using `-unknown` instead of `-musl` we get better compatibility with
external tooling.
Emscripten currently implements `emscripten_return_address()` by calling
out into JavaScript and parsing a stack trace, which introduces
significant overhead that we would prefer to avoid in release builds.
This is especially problematic for allocators because the generic parts
of `std.mem.Allocator` make frequent use of `@returnAddress`, even
though very few allocator implementations even observe the return
address, which makes allocators nigh unusable for performance-critical
applications like games if the compiler is unable to devirtualize the
allocator calls.