This was a mistake from day one. This is the wrong abstraction layer to
do this in.
My alternate plan for this is to make all I/O operations require an IO
interface parameter, similar to how allocations require an Allocator
interface parameter today.
A pointer type already has an alignment, so this information does not
need to be duplicated on the function type. This already has precedence
with addrspace which is already disallowed on function types for this
reason. Also fixes `@TypeOf(&func)` to have the correct addrspace and
alignment.
This adds std.debug.SafetyLock and uses it in std.HashMapUnmanaged by
adding lockPointers() and unlockPointers().
This provides a way to detect when an illegal modification has happened and
panic rather than invoke undefined behavior.
The error unions for WindowsDynLib and ElfDynLib do not contain all the possible errors.
So user code that relies on DynLib.Error will fail to compile.
This implementation is now a direct replacement for the `kernel32` one.
New bitflags for named pipes and other generic ones were added based on
browsing the ReactOS sources.
`UNICODE_STRING.Buffer` has also been changed to be nullable, as
this is what makes the implementation work.
This required some changes to places accesssing the buffer after a
`SUCCESS`ful return, most notably `QueryObjectName` which even referred
to it being nullable.
* io_uring: ring mapped buffers
Ring mapped buffers are newer implementation of ring provided buffers, supported
since kernel 5.19. Best described in Jens Axboe [post](https://github.com/axboe/liburing/wiki/io_uring-and-networking-in-2023#provided-buffers)
This commit implements low level io_uring_*_buf_ring_* functions as mostly
direct translation from liburing. It also adds BufferGroup abstraction over those
low level functions.
* io_uring: add multishot recv to BufferGroup
Once we have ring mapped provided buffers functionality it is possible to use
multishot recv operation. Multishot receive is submitted once, and completions
are posted whenever data arrives on the socket. Received data are placed in a
new buffer from buffer group.
Reference: [io_uring and networking in 2023](https://github.com/axboe/liburing/wiki/io_uring-and-networking-in-2023#multi-shot)
Getting NOENT for cancel completion result, meaning:
-ENOENT
The request identified by user_data could not be located.
This could be because it completed before the cancelation
request was issued, or if an invalid identifier is used.
https://man7.org/linux/man-pages/man3/io_uring_prep_cancel.3.htmlhttps://github.com/ziglang/zig/actions/runs/6801394000/job/18492139893?pr=17806
Result in cancel/recv cqes are different depending on the kernel.
on older kernel (tested with v6.0.16, v6.1.57, v6.2.12, v6.4.16)
cqe_cancel.err() == .NOENT
cqe_crecv.err() == .NOBUFS
on kernel (tested with v6.5.0, v6.5.7)
cqe_cancel.err() == .SUCCESS
cqe_crecv.err() == .CANCELED
There is no reason to perform this detection during semantic analysis.
In fact, doing so is problematic, because we wish to utilize detection
of existing decls in a namespace in incremental compilation.
It's been seen on Windows 11 (22H2) Build 22621.3155 that NtCreateFile
will return the OBJECT_NAME_INVALID error code with certain path names.
The path name we saw this with started with `C:Users` (rather than
`C:\Users`) and also contained a `$` character. This PR updates our
OpenFile wrapper to propagate this error code as `error.BadPathName`
instead of making it `unreachable`.
see https://github.com/marler8997/zigup/issues/114#issuecomment-1994420791
I think of lerp() as a way to change coordinate systems, essentially
remapping the input numberline onto a shifted+rescaled numberline. In
my mind the full numberline is remapped, not just the 0-1 segment.
An example of how this is useful: in a game, you can write:
`myPos = lerp(pos0, pos1, easeOutBack(u))`
for some `u` that changes from 0 to 1 over time.
(see https://easings.net/#easeOutBack)
This will animate `myPos` between `pos0` and `pos1`, overshooting the
goal position `pos1` in a nicely-animated way.
`easeOutBack(float)->float` is a pure function that overshoots 1,
and by combining it with `lerp()` we can remap coordinates in other
coordinate systems, making them overshoot in the same way.
However, this overshooting is only possible because `easeOutBack(t)`
sometimes exceeds the range 0-1 (e.g. `easeOutBack(0.5)` is 1.0877),
which is not allowed by the current `math.lerp` implementation.
This commit removes the asserts that prevented this use-case. Now, any
value can be inputted for t. For example, `lerp(10,20, 2.0)` will now
return 30, instead of throwing an assert error.
In the example from the issue #19052 to_read holds 213_315_584
uncompressed bytes. Calling read with small output results in many
shifts of that big buffer.
This removes need to shift to_read after each read.
These systems write the number of *bits* of their inputs as a u64.
However if `@sizeOf(usize) == 4`, an input message or associated data
whose size is > 512 MiB could overflow.
On 64-bit systems, it is safe to assume that no machine has more than
2 EiB of memory.