This is useful for creating byte buffers of actually-different-things.
Copied the argument order from `Allocator.alignedAlloc`
I noted that `ArrayListAligned` is going out of it's way to not set the
alignment at comptime when it is not specified. However, I was not able
to do that the same way here, and good people on IRC, @ifreund in
particular (thanks!) assured me that
[N]T align(@alignOf(T))
is equivalent to
[N]T
Move to c/darwin.zig as they really are libSystem/libc imports/wrappers.
As an added bonus, get rid of the nasty `usingnamespace`s which are now
unneeded.
Finally, add `os.ptrace` but currently only implemented on darwin.
Previously this code asserted that a fifo's readable length was greater
than or equal to the length of its readable slice, which was an invalid
assertion.
This code avoids making that assumption.
This error means that there *was* a file in this location on the file
system, but it was deleted. However, the OS is not finished with the
deletion operation, and so this CreateFile call has failed. There is not
really a sane way to handle this other than retrying the creation after
the OS finishes the deletion.
The error was caught and created a Step failure rather than bubbling up
so that the interpreter logic could handle it. Fixes hundreds of test
failures on Windows.
There are no dir components, so you would think that this was
unreachable, however we have observed on macOS two processes racing
to do openat() with O_CREAT manifest in ENOENT.
The OS layer expects pointer addresses to be inside the application's
address space even if the length is zero. Meanwhile, in Zig, slices may
have undefined pointer addresses when the length is zero. So this
function now modifies the iov_base fields when the length is zero.
This is a companion commit to b4893eb05565b2cb033c6ed88617d73faf878455.
* Remove some functions that are no longer needed since
EmulateableRunStep is gone.
* Add removeEnvironmentVariable function.
* Support printing environment variables in --verbose mode.
This unit test tested the command line arguments which were passed to
the test runner, which is not really something that unit tests are
supposed to observe.
The proper way to test command line argument parsing is with a
standalone test, where the set of command line arguments being tested
for are also being controlled by the test itself.
std.Build.addTest creates a CompileStep as before, however, this kind of
step no longer actually runs the unit tests. Instead it only compiles
it, and one must additionally create a RunStep from the CompileStep in
order to actually run the tests.
RunStep gains integration with the default test runner, which now
supports the standard --listen=- argument in order to communicate over
stdin and stdout. It also reports test statistics; how many passed,
failed, and leaked, as well as directly associating the relevant stderr
with the particular test name that failed.
This separation of CompileStep and RunStep means that
`CompileStep.Kind.test_exe` is no longer needed, and therefore has been
removed in this commit.
* build runner: show unit test statistics in build summary
* added Step.writeManifest since many steps want to treat it as a
warning and emit the same message if it fails.
* RunStep: fixed error message that prints the failed command printing
the original argv and not the adjusted argv in case an interpreter
was used.
* RunStep: fixed not passing the command line arguments to the
interpreter.
* move src/Server.zig to std.zig.Server so that the default test runner
can use it.
* the simpler test runner function which is used by work-in-progress
backends now no longer prints to stderr, which is necessary in order
for the build runner to not print the stderr as a warning message.
std.zig.system.NativeTargetInfo.getExternalExecutor previously would
incorrectly communicate that wine could be used to run aarch64-windows
binaries on x86_64-linux, and x86_64-windows binaries on aarch64-linux.
Neither of these things are true.
This commit extracts out server code into src/Server.zig and uses it
both in the main CLI as well as `zig objcopy`.
std.Build.ObjCopyStep now adds `--listen=-` to the CLI for `zig objcopy`
and observes the protocol for progress and other kinds of integrations.
This fixes the last two test failures of this branch when I run
`zig build test` locally.
Previously this code used SipHash(1, 3) directly; now that we have the
cache system available in the build system, borrow the same
implementation as is being used everywhere else.
* std.zig.ErrorBundle: support rendering options for whether to include
the reference trace, whether to include the source line, and TTY
configuration.
* build runner: don't print progress in dumb terminals
* std.Build.CompileStep:
- add a way to expect compilation errors via the new `expect_errors`
field. This is an advanced setting that can change the intent of
the CompileStep. If this slice has nonzero length, it means that
the CompileStep exists to check for compile errors and return
*success* if they match, and failure otherwise.
- remove the object format parameter from `checkObject`. The object
format is known based on the CompileStep's target.
- Avoid passing -L and -I flags for nonexistent directories within
search_prefixes. This prevents a warning, that should probably be
upgraded to an error in Zig's CLI parsing code, when the linker
sees an -L directory that does not exist.
* std.Build.Step:
- When spawning the zig compiler process, takes advantage of the new
`std.Progress.Node.setName` API to avoid ticking up a meaningless
number at every progress update.
The OS layer expects pointer addresses to be inside the application's
address space even if the length is zero. Meanwhile, in Zig, slices may
have undefined pointer addresses when the length is zero. So this
function now modifies the iov_base fields when the length is zero.
This is for bypassing the package manager and directly depending on
another package via the build system. For this to work the anonymous
package must be found on the file system relative to the current
package's build.zig.
CLI tests are now ported over to the new std.Build API and thus work
properly with concurrency.
* add `std.Build.addCheckFile` for creating a
`std.Build.CheckFileStep`.
* add `std.Build.makeTempPath`. This function is intended to be called
in the `configure` phase only. It returns an absolute directory path,
which is potentially going to be a source of API breakage in the
future, so keep that in mind when using this function.
* add `std.Build.CheckFileStep.setName`.
* `std.Build.CheckFileStep`: better error message when reading the
input file fails.
* `std.Build.RunStep`: add a `has_side_effects` flag for when you need
to override the autodetection.
* `std.Build.RunStep`: add the ability to obtain a FileSource for the
directory that contains the written files.
* `std.Build.WriteFileStep`: add a way to write bytes to an arbitrary
path - absolute or relative to the package root. Be careful with this
because it updates source files. This should not be used as part of
the normal build process, but as a utility occasionally run by a
developer with intent to modify source files and then commit those
changes to version control. A file added this way is not available
with `getFileSource`.
* RunStep: ability to set stdin
* RunStep: ability to capture stdout and stderr as a FileSource
* RunStep: add setName method
* RunStep: hash the stdio checks
The problem is that one may execute too many subprocesses concurrently
that, together, exceed an RSS value that causes the OOM killer to kill
something problematic such as the window manager. Or worse, nothing, and
the system freezes.
This is a real world problem. For example when building LLVM a simple
`ninja install` will bring your system to its knees if you don't know
that you should add `-DLLVM_PARALLEL_LINK_JOBS=1`.
In particular: compiling the zig std lib tests takes about 2G each,
which at 16x at once (8 cores + hyperthreading) is using all 32GB of my
RAM, causing the OOM killer to kill my window manager
The idea here is that you can annotate steps that might use a high
amount of system resources with an upper bound. So for example I could
mark the std lib tests as having an upper bound peak RSS of 3 GiB.
Then the build system will do 2 things:
1. ulimit the child process, so that it will fail if it would exceed
that memory limit.
2. Notice how much system RAM is available and avoid running too many
concurrent jobs at once that would total more than that.
This implements (1) not with an operating system enforced limit, but by
checking the maxrss after a child process exits.
However it does implement (2) correctly.
The available memory used by the build system defaults to the total
system memory, regardless of whether it is used by other processes at
the time of spawning the build runner. This value can be overridden with
the new --maxrss flag to `zig build`. This mechanism will ensure that
the sum total of upper bound RSS memory of concurrent tasks will not
exceed this value.
This system makes it so that project maintainers can annotate
problematic subprocesses, avoiding bug reports from users, who can
blissfully execute `zig build` without worrying about the project's
internals.
Nobody's computer crashes, and the build system uses as much parallelism
as possible without risking OOM. Users do not need to unnecessarily
resort to -j1 when the build system can figure this out for them.