The compiler actually doesn't need any functional changes for this: Sema
does reification based on the tag indices of `std.builtin.Type` already!
So, no zig1.wasm update is necessary.
This change is necessary to disallow name clashes between fields and
decls on a type, which is a prerequisite of #9938.
The zig way is to let the compiler provide errors, rather than trying to
implement the compiler in the standard library.
I played around with this and found the compile errors to be easier to
comprehend without this logic.
This adds std.debug.SafetyLock and uses it in std.HashMapUnmanaged by
adding lockPointers() and unlockPointers().
This provides a way to detect when an illegal modification has happened and
panic rather than invoke undefined behavior.
In general, I don't like the idea of std.meta.trait, and so I am
providing some guidance by deleting the entire namespace from the
standard library and compiler codebase.
My main criticism is that it's overcomplicated machinery that bloats
compile times and is ultimately unnecessary given the existence of Zig's
strong type system and reference traces.
Users who want this can create a third party package that provides this
functionality.
closes#18051
This reverts commit 0c99ba1eab, reversing
changes made to 5f92b070bf.
This caused a CI failure when it landed in master branch due to a
128-bit `@byteSwap` in std.mem.
* move inferred error sets into InternPool.
- they are now represented by pointing directly at the corresponding
function body value.
* inferred error set working memory is now in Sema and expires after
the Sema for the function corresponding to the inferred error set is
finished having its body analyzed.
* error sets use a InternPool.Index.Slice rather than an actual slice
to avoid lifetime issues.
Most of this migration was performed automatically with `zig fmt`. There
were a few exceptions which I had to manually fix:
* `@alignCast` and `@addrSpaceCast` cannot be automatically rewritten
* `@truncate`'s fixup is incorrect for vectors
* Test cases are not formatted, and their error locations change
Now they use slices or array pointers with any element type instead of
requiring byte pointers.
This is a breaking enhancement to the language.
The safety check for overlapping pointers will be implemented in a
future commit.
closes#14040
* improve error message when build manifest file is missing
* update std.zig.Ast to support ZON
* Compilation.AllErrors.Message: make the notes field a const slice
* move build manifest parsing logic into src/Manifest.zig and add more
checks, and make the checks integrate into the standard error
reporting code so that reported errors look sexy
closes#14290
This improves the ABI alignment resolution code.
This commit fully enables the MachO linker code in stage3. Note,
however, that there are still miscompilations in stage3.
This also adds `std.sort.sortContext` and
`std.sort.insertionSortContext` which are more advanced methods that
allow overriding the `swap` method. The former calls the latter for now
because reworking the main sort implementation is a big task that can be
done later without any changes to the API.
which is the index of the key that already exists in the hash map.
This enables the use case of using `AutoArrayHashMap(void, void)` which
may seem surprising at first, but is actually pretty handy!
This commit includes a proof-of-concept of how I want to use it, with a
new InternArena abstraction for stage2 that provides a compact way to
store values (and types) in an "internment arena", thus making types
stored exactly once (per arena), representable with a single u32 as a
reference to a type within an InternArena, and comparable with a
simple u32 integer comparison. If both types are in the same
InternArena, you can check if they are equal by seeing if their index is
the same.
What's neat about `AutoArrayHashMap(void, void)` is that it allows us to
look up the indexes by key, *without actually storing the keys*.
Instead, keys are treated as ephemeral values that are constructed as
needed.
As a result, we have an extremely efficient encoding of types and
values, represented only by three arrays, which has no pointers, and can
therefore be serialized and deserialized by a single writev/readv call.
The `map` field is denormalized data and can be computed from the other
two fields.
This is in contrast to our current Type/Value system which makes
extensive use of pointers.
The test at the bottom of InternArena.zig passes in this commit.