* add API for iterating over custom HTTP headers
* remove `trailing` flag from std.http.Client.parse. Instead, simply
don't call parse() for trailers.
* fix the logic inside that parse() function. it was using wrong std.mem
functions, ignoring malformed data, and returned errors on dead
branches.
* simplify logic inside wait()
* fix HeadersParser not dropping the 2 read bytes of \r\n after a
chunked transfer
* move the trailers test to be a std lib unit test and make it pass
This reverts commit 42be972a72c86b32ad8403d082ab42763c6facec.
Using a bit to distinguish between headers and trailers is fine. It was
just named and documented poorly.
This is a state machine that already has a `state` field. No need to
additionally store "done" - it just makes things unnecessarily
complicated and buggy.
The buffer for HTTP headers is now always provided via a static buffer.
As a consequence, OutOfMemory is no longer a member of the read() error
set, and the API and implementation of Client and Server are simplified.
error.HttpHeadersExceededSizeLimit is renamed to
error.HttpHeadersOversize.
The function returns the vector length, not the byte size of the vector or the bit size of individual elements. This distinction is very important and some usages of this function in the stdlib operated under these incorrect assumptions.
Most of this migration was performed automatically with `zig fmt`. There
were a few exceptions which I had to manually fix:
* `@alignCast` and `@addrSpaceCast` cannot be automatically rewritten
* `@truncate`'s fixup is incorrect for vectors
* Test cases are not formatted, and their error locations change
fix for 32bit arches
curate error sets for api facing functions, expose raw errors in client.last_error
fix bugged dependency loop, disable protocol tests (needs mocking)
add separate mutex for bundle rescan
* extract http protocol into protocol.zig, as it is shared between client and server
* coalesce Request and Response back into Client.zig, they don't contain
any large chunks of code anymore
* http.Server is implemented as basic as possible, a simple example below:
```zig
fn handler(res: *Server.Response) !void {
while (true) {
defer res.reset();
try res.waitForCompleteHead();
res.headers.transfer_encoding = .{ .content_length = 14 };
res.headers.connection = res.request.headers.connection;
try res.sendResponseHead();
_ = try res.write("Hello, World!\n");
if (res.connection.closing) break;
}
}
pub fn main() !void {
var server = Server.init(std.heap.page_allocator, .{ .reuse_address = true });
defer server.deinit();
try server.listen(try net.Address.parseIp("127.0.0.1", 8080));
while (true) {
const res = try server.accept(.{ .dynamic = 8192 });
const thread = try std.Thread.spawn(.{}, handler, .{res});
thread.detach();
}
}
```