* add zig build option `-Dskip-libc` to skip tests that build libc
(e.g. if you don't want to wait for musl to build)
* add `-Denable-wine` option which uses wine to run cross compiled
windows tests on non-windows hosts
* add `-Denable-qemu` option which uses qemu to run cross compiled
foreign architecture tests
* add `-Denable-foreign-glibc=path` option which combined with
`-Denable-qemu` enables running cross compiled tests that link
against glibc. See
https://github.com/ziglang/zig/wiki/Updating-libc#glibc for how to
produce this directory.
* the test matrix is done manually. release test builds are only
enabled by default for the native target. this should save us some CI
time, while still providing decent coverage of release builds.
- add test coverage for `x86_64-linux-musl -lc` (building musl libc)
- add test coverage for `x86_64-linux-gnu -lc` (building glibc)
- add test coverage for `aarch64v8_5a-linux-none`
- add test coverage for `aarch64v8_5a-linux-musl -lc` (building musl libc)
- add test coverage for `aarch64v8_5a-linux-gnu -lc` (building glibc)
- add test coverage for `arm-linux-none`
- test coverage for `arm-linux-musleabihf -lc` (building musl libc) is
disabled due to #3286
- test coverage for `arm-linux-gnueabihf -lc` (building glibc) is disabled
due to #3287
- test coverage for `x86_64-windows-gnu -lc` (building mingw-w64) is
disabled due to #3285
* enable qemu testing on the Linux CI job. There's not really a good
reason to enable wine, since we have a Windows CI job as well.
* remove the no longer needed `--build-file ../build.zig` from CI
scripts
* fix bug in glibc compilation where it wasn't properly reading the abi
list txt files, resulting in "key not found" error.
* std.build.Target gains:
- isNetBSD
- isLinux
- osRequiresLibC
- getArchPtrBitWidth
- getExternalExecutor
* zig build system gains support for enabling wine and enabling qemu.
`artifact.enable_wine = true;`, `artifact.enable_qemu = true;`. This
communicates that the system has these tools installed and the build
system will use them to run tests.
* zig build system gains support for overriding the dynamic linker of
an executable artifact.
* fix std.c.lseek prototype. makes behavior tests for
arm-linux-musleabihf pass.
* disable std lib tests that are failing on ARM. See #3288, #3289
* provide `std.os.off_t`.
* disable some of the compiler_rt symbols for arm 32 bit. Fixes
compiler_rt tests for arm 32 bit
* add __stack_chk_guard when linking against glibc. Fixes std lib tests
for aarch64-linux-gnu
* workaround for "unable to inline function" using `@inlineCall`. Fixes
compiler_rt tests for arm 32 bit.
Documentation comments copied here:
On Linux, it is possible that the thread spawned with `spawnThread`
finishes executing entirely before the clone syscall completes. In this
case, `std.os.Thread.handle` will return 0 rather than the
no-longer-existing thread's pid.
This fixes comes thanks to Rich Felker from the musl libc project,
who gave me this crucial information:
"to satisfy the abi, your init code has to write the same value
to that memory location as the value passed to the [arch_prctl]
syscall"
This commit also changes the rules for when to build statically
by default. When building objects and static libraries, position
independent code is disabled if no libraries will be dynamically
linked and the target does not require position independent code.
closes#2063
Previously, std.debug.assert would `@panic` in test builds,
if the assertion failed. Now, it's always `unreachable`.
This makes release mode test builds more accurately test
the actual code that will be run.
However this requires tests to call `std.testing.expect`
rather than `std.debug.assert` to make sure output is correct.
Here is the explanation of when to use either one, copied from
the assert doc comments:
Inside a test block, it is best to use the `std.testing` module
rather than assert, because assert may not detect a test failure
in ReleaseFast and ReleaseSafe mode. Outside of a test block, assert
is the correct function to use.
closes#1304
closes#1764
This adds another boolean to the test matrix; hopefully it does not
inflate the time too much.
std.event.Loop does not work with this option yet. See #1908
closes#1414
std.io.InStream.read now can return less than buffer size
introduce std.io.InStream.readFull for previous behavior
add std.os.File.openWriteNoClobberC
rename std.os.deleteFileWindows to std.os.deleteFileW
remove std.os.deleteFilePosix
add std.os.deleteFileC
std.os.copyFile no longer takes an allocator
std.os.copyFileMode no longer takes an allocator
std.os.AtomicFile no longer takes an allocator
add std.os.renameW
add windows support for std.os.renameC
add a test for std.os.AtomicFile
* error.BadFd is not a valid error code. it would always be a bug to
get this error code.
* merge error.Io with existing error.InputOutput
* merge error.PathNotFound with existing error.FileNotFound.
Not all OS's support both.
* add os.File.openReadC
* add error.BadPathName for windows file operations with invalid
characters
* add os.toPosixPath to help stack allocate a null terminating byte
* add some TODOs for other functions to investigate removing the
allocator requirement
* optimize some implementations to use the alternate functions when
a null byte is already available
* add a missing error.SkipZigTest
* os.selfExePath uses a non-allocating API
* os.selfExeDirPath uses a non-allocating API
* os.path.real uses a non-allocating API
* add os.path.realAlloc and os.path.realC
* convert many windows syscalls to use the W versions (See #534)
See #770
To help automatically translate code, see the
zig-fmt-pointer-reform-2 branch.
This will convert all & into *. Due to the syntax
ambiguity (which is why we are making this change),
even address-of & will turn into *, so you'll have
to manually fix thes instances. You will be guaranteed
to get compile errors for them - expected 'type', found 'foo'
* remove std.os.spawnThreadAllocator - windows does not support
an explicit stack, so using an allocator for a thread stack
space does not work.
* std.os.spawnThread - instead of accepting a stack argument, the
implementation will directly allocate using OS-specific APIs.