/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef _APISETCONSOLE_ #define _APISETCONSOLE_ #include <_mingw_unicode.h> #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) WINBASEAPI WINBOOL WINAPI AllocConsole(void); #if (NTDDI_VERSION >= NTDDI_WIN11_GE) typedef enum ALLOC_CONSOLE_MODE { ALLOC_CONSOLE_MODE_DEFAULT = 0, ALLOC_CONSOLE_MODE_NEW_WINDOW = 1, ALLOC_CONSOLE_MODE_NO_WINDOW = 2 } ALLOC_CONSOLE_MODE; typedef struct ALLOC_CONSOLE_OPTIONS { ALLOC_CONSOLE_MODE mode; WINBOOL useShowWindow; WORD showWindow; } ALLOC_CONSOLE_OPTIONS, *PALLOC_CONSOLE_OPTIONS; typedef enum ALLOC_CONSOLE_RESULT { ALLOC_CONSOLE_RESULT_NO_CONSOLE = 0, ALLOC_CONSOLE_RESULT_NEW_CONSOLE = 1, ALLOC_CONSOLE_RESULT_EXISTING_CONSOLE = 2 } ALLOC_CONSOLE_RESULT, *PALLOC_CONSOLE_RESULT; WINBASEAPI HRESULT WINAPI AllocConsoleWithOptions(PALLOC_CONSOLE_OPTIONS options, PALLOC_CONSOLE_RESULT result); #endif /* NTDDI_VERSION >= NTDDI_WIN11_GE */ WINBASEAPI WINBOOL WINAPI FreeConsole(void); #if (_WIN32_WINNT >= 0x0500) WINBASEAPI WINBOOL WINAPI AttachConsole(DWORD process_id); #define ATTACH_PARENT_PROCESS ((DWORD)-1) #endif /* _WIN32_WINNT >= 0x0500 */ WINBASEAPI UINT WINAPI GetConsoleCP(void); WINBASEAPI UINT WINAPI GetConsoleOutputCP(void); #define ENABLE_PROCESSED_INPUT 0x0001 #define ENABLE_LINE_INPUT 0x0002 #define ENABLE_ECHO_INPUT 0x0004 #define ENABLE_WINDOW_INPUT 0x0008 #define ENABLE_MOUSE_INPUT 0x0010 #define ENABLE_INSERT_MODE 0x0020 #define ENABLE_QUICK_EDIT_MODE 0x0040 #define ENABLE_EXTENDED_FLAGS 0x0080 #define ENABLE_AUTO_POSITION 0x0100 #define ENABLE_VIRTUAL_TERMINAL_INPUT 0x0200 #define ENABLE_PROCESSED_OUTPUT 0x0001 #define ENABLE_WRAP_AT_EOL_OUTPUT 0x0002 #define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004 #define DISABLE_NEWLINE_AUTO_RETURN 0x0008 #define ENABLE_LVB_GRID_WORLDWIDE 0x0010 WINBASEAPI WINBOOL WINAPI GetConsoleMode(HANDLE console_handle, LPDWORD mode); WINBASEAPI WINBOOL WINAPI SetConsoleMode(HANDLE console_handle, DWORD mode); WINBASEAPI WINBOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE console_input, LPDWORD number_of_events); WINBASEAPI WINBOOL WINAPI ReadConsoleInputA(HANDLE console_input, PINPUT_RECORD buffer, DWORD length, LPDWORD number_of_events_read); WINBASEAPI WINBOOL WINAPI ReadConsoleInputW(HANDLE console_input, PINPUT_RECORD buffer, DWORD length, LPDWORD number_of_events_read); #define ReadConsoleInput __MINGW_NAME_AW(ReadConsoleInput) WINBASEAPI WINBOOL WINAPI PeekConsoleInputA(HANDLE console_input, PINPUT_RECORD buffer, DWORD length, LPDWORD number_of_events_read); WINBASEAPI WINBOOL WINAPI PeekConsoleInputW(HANDLE console_input, PINPUT_RECORD buffer, DWORD length, LPDWORD number_of_events_read); #define PeekConsoleInput __MINGW_NAME_AW(PeekConsoleInput) typedef struct _CONSOLE_READCONSOLE_CONTROL { ULONG nLength; ULONG nInitialChars; ULONG dwCtrlWakeupMask; ULONG dwControlKeyState; } CONSOLE_READCONSOLE_CONTROL, *PCONSOLE_READCONSOLE_CONTROL; WINBASEAPI WINBOOL WINAPI ReadConsoleA(HANDLE console_input, LPVOID buffer, DWORD number_of_chars_to_read, LPDWORD number_of_chars_read, PCONSOLE_READCONSOLE_CONTROL input_control); WINBASEAPI WINBOOL WINAPI ReadConsoleW(HANDLE console_input, LPVOID buffer, DWORD number_of_chars_to_read, LPDWORD number_of_chars_read, PCONSOLE_READCONSOLE_CONTROL input_control); #define ReadConsole __MINGW_NAME_AW(ReadConsole) WINBASEAPI WINBOOL WINAPI WriteConsoleA(HANDLE console_output, const void *buffer, DWORD number_of_chars_to_write, LPDWORD number_of_chars_written, LPVOID reserved); WINBASEAPI WINBOOL WINAPI WriteConsoleW(HANDLE console_output, const void *buffer, DWORD number_of_chars_to_write, LPDWORD number_of_chars_written, LPVOID reserved); #define WriteConsole __MINGW_NAME_AW(WriteConsole) #define CTRL_C_EVENT 0 #define CTRL_BREAK_EVENT 1 #define CTRL_CLOSE_EVENT 2 #define CTRL_LOGOFF_EVENT 5 #define CTRL_SHUTDOWN_EVENT 6 typedef WINBOOL (WINAPI *PHANDLER_ROUTINE)(DWORD ctrl_type); WINBASEAPI WINBOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE handler_routine, WINBOOL add); #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */ #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) #if (NTDDI_VERSION >= NTDDI_WIN10_RS5) #define PSEUDOCONSOLE_INHERIT_CURSOR (0x1) WINBASEAPI HRESULT WINAPI CreatePseudoConsole(COORD size, HANDLE input, HANDLE output, DWORD flags, HPCON *pc); WINBASEAPI HRESULT WINAPI ResizePseudoConsole(HPCON pc, COORD size); WINBASEAPI void WINAPI ClosePseudoConsole(HPCON pc); #endif #if (NTDDI_VERSION >= NTDDI_WIN11_GE) WINBASEAPI HRESULT WINAPI ReleasePseudoConsole(HPCON pc); #endif #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ #ifdef __cplusplus } #endif #endif /* _APISETCONSOLE_ */