//! Creates a file at the given path, if it doesn't already exist. //! //! ``` //! touch //! ``` //! //! Path must be absolute. const std = @import("std"); pub fn main() !void { var arena_state = std.heap.ArenaAllocator.init(std.heap.page_allocator); const arena = arena_state.allocator(); defer arena_state.deinit(); try run(arena); } fn run(allocator: std.mem.Allocator) !void { var args = try std.process.argsWithAllocator(allocator); defer args.deinit(); _ = args.next() orelse unreachable; // skip binary name const path = args.next() orelse { std.log.err("missing argument", .{}); return error.BadUsage; }; const dir_path = std.fs.path.dirname(path) orelse unreachable; const basename = std.fs.path.basename(path); var dir = try std.fs.cwd().openDir(dir_path, .{}); defer dir.close(); _ = dir.statFile(basename) catch { var file = try dir.createFile(basename, .{}); file.close(); }; }