export executable "structs"; use "std.zig"; pub fn main(argc : isize, argv : &&u8, env : &&u8) -> i32 { var foo : Foo; foo.a = foo.a + 1; foo.b = foo.a == 1; test_foo(foo); modify_foo(&foo); if foo.c != 100 { print_str("BAD\n"); } test_point_to_self(); test_byval_assign(); test_initializer(); print_str("OK\n"); return 0; } struct Foo { a : i32, b : bool, c : f32, } struct Node { val: Val, next: &Node, } struct Val { x: i32, } fn test_foo(foo : Foo) { if !foo.b { print_str("BAD\n"); } } fn modify_foo(foo : &Foo) { foo.c = 100; } fn test_point_to_self() { var root : Node; root.val.x = 1; var node : Node; node.next = &root; node.val.x = 2; root.next = &node; if node.next.next.next.val.x != 1 { print_str("BAD\n"); } } fn test_byval_assign() { var foo1 : Foo; var foo2 : Foo; foo1.a = 1234; if foo2.a != 0 { print_str("BAD\n"); } foo2 = foo1; if foo2.a != 1234 { print_str("BAD - byval assignment failed\n"); } } fn test_initializer() { const val = Val { .x = 42 }; if val.x != 42 { print_str("BAD\n"); } }