const std = @import("../../std.zig"); const windows = std.os.windows; const BOOL = windows.BOOL; const DWORD = windows.DWORD; const WINAPI = windows.WINAPI; const HDC = windows.HDC; const HGLRC = windows.HGLRC; const WORD = windows.WORD; const BYTE = windows.BYTE; pub const PIXELFORMATDESCRIPTOR = extern struct { nSize: WORD = @sizeOf(PIXELFORMATDESCRIPTOR), nVersion: WORD, dwFlags: DWORD, iPixelType: BYTE, cColorBits: BYTE, cRedBits: BYTE, cRedShift: BYTE, cGreenBits: BYTE, cGreenShift: BYTE, cBlueBits: BYTE, cBlueShift: BYTE, cAlphaBits: BYTE, cAlphaShift: BYTE, cAccumBits: BYTE, cAccumRedBits: BYTE, cAccumGreenBits: BYTE, cAccumBlueBits: BYTE, cAccumAlphaBits: BYTE, cDepthBits: BYTE, cStencilBits: BYTE, cAuxBuffers: BYTE, iLayerType: BYTE, bReserved: BYTE, dwLayerMask: DWORD, dwVisibleMask: DWORD, dwDamageMask: DWORD, }; pub extern "gdi32" fn SetPixelFormat( hdc: ?HDC, format: i32, ppfd: ?*const PIXELFORMATDESCRIPTOR, ) callconv(WINAPI) bool; pub extern "gdi32" fn ChoosePixelFormat( hdc: ?HDC, ppfd: ?*const PIXELFORMATDESCRIPTOR, ) callconv(WINAPI) i32; pub extern "gdi32" fn SwapBuffers(hdc: ?HDC) callconv(WINAPI) bool; pub extern "gdi32" fn wglCreateContext(hdc: ?HDC) callconv(WINAPI) ?HGLRC; pub extern "gdi32" fn wglMakeCurrent(hdc: ?HDC, hglrc: ?HGLRC) callconv(WINAPI) bool;