const std = @import("std"); pub fn main() !void { var arena_state = std.heap.ArenaAllocator.init(std.heap.page_allocator); defer arena_state.deinit(); const arena = arena_state.allocator(); const stdout = std.io.getStdOut().writer(); var args = try std.process.argsAlloc(arena); for (args[1..], 1..) |arg, i| { try stdout.writeAll(arg); if (i != args.len - 1) try stdout.writeByte('\x00'); } }