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This is a breaking change. This commit applies the following rules to std.os.uefi: * avoid redundant names in the namespace such as "protocol.FooProtocol" * don't initialize struct field to undefined. do that at the initialization site if you want that, or create a named constant that sets all the fields to undefined. * avoid the word "data", "info", "context", "state", "details", or "config" in the type name, especially if a word from that category is already in the type name. * embrace tree structure After following these rules, `usingnamespace` disappeared naturally. This commit eliminates 26/53 (49%) instances of `usingnamespace` in the standard library. All these uses were due to not understanding how to properly use namespaces. I did not test this commit. The standard library UEFI code is experimental and pull requests have been accepted with minimal vetting. Users of std.os.uefi will need to submit follow-up pull requests to fix up whatever regressions this commit introduces, this time without abusing namespaces (pun intended).
49 lines
1.4 KiB
Zig
49 lines
1.4 KiB
Zig
const std = @import("std");
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const uefi = std.os.uefi;
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const Event = uefi.Event;
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const Guid = uefi.Guid;
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const Status = uefi.Status;
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const cc = uefi.cc;
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/// Protocol for mice.
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pub const SimplePointer = struct {
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_reset: *const fn (*const SimplePointer, bool) callconv(cc) Status,
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_get_state: *const fn (*const SimplePointer, *State) callconv(cc) Status,
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wait_for_input: Event,
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mode: *Mode,
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/// Resets the pointer device hardware.
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pub fn reset(self: *const SimplePointer, verify: bool) Status {
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return self._reset(self, verify);
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}
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/// Retrieves the current state of a pointer device.
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pub fn getState(self: *const SimplePointer, state: *State) Status {
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return self._get_state(self, state);
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}
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pub const guid align(8) = Guid{
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.time_low = 0x31878c87,
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.time_mid = 0x0b75,
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.time_high_and_version = 0x11d5,
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.clock_seq_high_and_reserved = 0x9a,
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.clock_seq_low = 0x4f,
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.node = [_]u8{ 0x00, 0x90, 0x27, 0x3f, 0xc1, 0x4d },
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};
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pub const Mode = struct {
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resolution_x: u64,
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resolution_y: u64,
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resolution_z: u64,
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left_button: bool,
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right_button: bool,
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};
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pub const State = struct {
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relative_movement_x: i32,
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relative_movement_y: i32,
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relative_movement_z: i32,
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left_button: bool,
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right_button: bool,
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};
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};
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