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I've added more of the ".def" files from mingw. The list is based on all the libraries referenced by the win32metadata project. (see https://github.com/marlersoft/zigwin32).
31 lines
864 B
Modula-2
Vendored
31 lines
864 B
Modula-2
Vendored
LIBRARY "d3d10.dll"
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EXPORTS
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D3D10CompileEffectFromMemory@36
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D3D10CompileShader@40
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D3D10CreateBlob@8
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D3D10CreateDevice@24
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D3D10CreateDeviceAndSwapChain@32
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D3D10CreateEffectFromMemory@24
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D3D10CreateEffectPoolFromMemory@20
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D3D10CreateStateBlock@12
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D3D10DisassembleEffect@12
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D3D10DisassembleShader@20
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D3D10GetGeometryShaderProfile@4
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D3D10GetInputAndOutputSignatureBlob@12
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D3D10GetInputSignatureBlob@12
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D3D10GetOutputSignatureBlob@12
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D3D10GetPixelShaderProfile@4
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D3D10GetShaderDebugInfo@12
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D3D10GetVersion@0
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D3D10GetVertexShaderProfile@4
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D3D10PreprocessShader@28
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D3D10ReflectShader@12
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D3D10RegisterLayers@0
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D3D10StateBlockMaskDifference@12
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D3D10StateBlockMaskDisableAll@4
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D3D10StateBlockMaskDisableCapture@16
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D3D10StateBlockMaskEnableAll@4
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D3D10StateBlockMaskEnableCapture@16
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D3D10StateBlockMaskGetSetting@12
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D3D10StateBlockMaskIntersect@12
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D3D10StateBlockMaskUnion@12
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