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std.Thread.Pool: back to spawning all threads in initialization because it's overall simpler. This scheme requires init to be passed a pointer to the struct. std.process.Child: implement integration with thread pool jobserver. The environment variable is called `JOBSERVERV2`. The API works based on assigning a thread pool to the child process. build runner: store the thread pool in std.Build.Graph so that it can be passed to child processes during the make phase. Fix not allocating +1 pollfds in previous commit. |
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| .. | ||
| CheckFile.zig | ||
| CheckObject.zig | ||
| Compile.zig | ||
| ConfigHeader.zig | ||
| Fail.zig | ||
| Fmt.zig | ||
| InstallArtifact.zig | ||
| InstallDir.zig | ||
| InstallFile.zig | ||
| ObjCopy.zig | ||
| Options.zig | ||
| RemoveDir.zig | ||
| Run.zig | ||
| TranslateC.zig | ||
| WriteFile.zig | ||