mirror of
https://codeberg.org/ziglang/zig.git
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426 lines
15 KiB
Zig
426 lines
15 KiB
Zig
const std = @import("../std.zig");
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const Allocator = std.mem.Allocator;
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const Alignment = std.mem.Alignment;
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const MemoryPool = std.heap.MemoryPool;
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/// Deprecated.
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pub fn Managed(comptime Item: type) type {
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return ExtraManaged(Item, .{ .alignment = null });
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}
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/// A memory pool that can allocate objects of a single type very quickly.
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/// Use this when you need to allocate a lot of objects of the same type,
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/// because it outperforms general purpose allocators.
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/// Allocated items are aligned to `alignment`-byte addresses or `@alignOf(Item)`
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/// if `alignment` is `null`.
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/// Functions that potentially allocate memory accept an `Allocator` parameter.
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pub fn Aligned(comptime Item: type, comptime alignment: Alignment) type {
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return Extra(Item, .{ .alignment = alignment });
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}
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/// Deprecated.
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pub fn AlignedManaged(comptime Item: type, comptime alignment: Alignment) type {
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return ExtraManaged(Item, .{ .alignment = alignment });
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}
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pub const Options = struct {
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/// The alignment of the memory pool items. Use `null` for natural alignment.
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alignment: ?Alignment = null,
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/// If `true`, the memory pool can allocate additional items after a initial setup.
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/// If `false`, the memory pool will not allocate further after a call to `initPreheated`.
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growable: bool = true,
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};
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/// A memory pool that can allocate objects of a single type very quickly.
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/// Use this when you need to allocate a lot of objects of the same type,
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/// because it outperforms general purpose allocators.
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/// Functions that potentially allocate memory accept an `Allocator` parameter.
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pub fn Extra(comptime Item: type, comptime pool_options: Options) type {
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if (pool_options.alignment) |a| {
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if (a.compare(.eq, .of(Item))) {
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var new_options = pool_options;
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new_options.alignment = null;
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return Extra(Item, new_options);
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}
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}
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return struct {
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const Pool = @This();
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arena_state: std.heap.ArenaAllocator.State,
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free_list: std.SinglyLinkedList,
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/// Size of the memory pool items. This is not necessarily the same
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/// as `@sizeOf(Item)` as the pool also uses the items for internal means.
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pub const item_size = @max(@sizeOf(Node), @sizeOf(Item));
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/// Alignment of the memory pool items. This is not necessarily the same
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/// as `@alignOf(Item)` as the pool also uses the items for internal means.
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pub const item_alignment: Alignment = .max(pool_options.alignment orelse .of(Item), .of(Node));
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const Node = std.SinglyLinkedList.Node;
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const ItemPtr = *align(item_alignment.toByteUnits()) Item;
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const Unit = [item_alignment.forward(item_size)]u8;
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const unit_al_bytes = item_alignment.toByteUnits();
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/// A MemoryPool containing no elements.
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pub const empty: Pool = .{
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.arena_state = .{},
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.free_list = .{},
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};
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/// Creates a new memory pool and pre-allocates `num` items.
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/// This allows up to `num` active allocations before an
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/// `OutOfMemory` error might happen when calling `create()`.
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pub fn initCapacity(allocator: Allocator, num: usize) Allocator.Error!Pool {
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var pool: Pool = .empty;
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errdefer pool.deinit(allocator);
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try pool.addCapacity(allocator, num);
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return pool;
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}
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/// Destroys the memory pool and frees all allocated memory.
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pub fn deinit(pool: *Pool, allocator: Allocator) void {
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pool.arena_state.promote(allocator).deinit();
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pool.* = undefined;
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}
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pub fn toManaged(pool: Pool, allocator: Allocator) ExtraManaged(Item, pool_options) {
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return .{
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.allocator = allocator,
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.unmanaged = pool,
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};
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}
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/// Pre-allocates `num` items and adds them to the memory pool.
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/// This allows at least `num` active allocations before an
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/// `OutOfMemory` error might happen when calling `create()`.
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pub fn addCapacity(pool: *Pool, allocator: Allocator, num: usize) Allocator.Error!void {
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const raw_mem = try pool.allocNew(allocator, num);
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const uni_slc = raw_mem[0..num];
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for (uni_slc) |*unit| pool.free_list.prepend(@ptrCast(unit));
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}
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pub const ResetMode = union(enum) {
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/// Releases all allocated memory in the arena.
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free_all,
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/// This will pre-heat the memory pool for future allocations by allocating a
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/// large enough buffer to accomodate the highest amount of actively allocated items
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/// in the past. Preheating will speed up the allocation process by invoking the
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/// backing allocator less often than before. If `reset()` is used in a loop, this
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/// means if the highest amount of actively allocated items is never being surpassed,
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/// no memory allocations are performed anymore.
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retain_capacity,
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/// This is the same as `retain_capacity`, but the memory will be shrunk to
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/// only hold at most this value of items.
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retain_with_limit: usize,
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};
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/// Resets the memory pool and destroys all allocated items.
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/// This can be used to batch-destroy all objects without invalidating the memory pool.
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///
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/// The function will return whether the reset operation was successful or not.
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/// If the reallocation failed `false` is returned. The pool will still be fully
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/// functional in that case, all memory is released. Future allocations just might
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/// be slower.
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///
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/// NOTE: If `mode` is `free_all`, the function will always return `true`.
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pub fn reset(pool: *Pool, allocator: Allocator, mode: ResetMode) bool {
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var arena = pool.arena_state.promote(allocator);
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defer pool.arena_state = arena.state;
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const ArenaResetMode = std.heap.ArenaAllocator.ResetMode;
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const arena_mode = switch (mode) {
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.free_all => .free_all,
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.retain_capacity => .retain_capacity,
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.retain_with_limit => |limit| ArenaResetMode{ .retain_with_limit = limit * item_size },
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};
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pool.free_list = null;
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if (!arena.reset(arena_mode)) return false;
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// When the backing arena allocator is being reset to
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// a capacity greater than 0, then its internals consists
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// of a *single* buffer node of said capacity. This means,
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// we can safely pre-heat without causing additional allocations.
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const arena_capacity = pool.arena.queryCapacity() / item_size;
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if (arena_capacity != 0) pool.addCapacity(arena_capacity) catch unreachable;
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return true;
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}
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/// Creates a new item and adds it to the memory pool.
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/// `allocator` may be `undefined` if pool is not `growable`.
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pub fn create(pool: *Pool, allocator: Allocator) Allocator.Error!ItemPtr {
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const ptr: ItemPtr = if (pool.free_list.popFirst()) |node|
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@ptrCast(@alignCast(node))
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else if (pool_options.growable)
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@ptrCast(try pool.allocNew(allocator, 1))
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else
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return error.OutOfMemory;
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ptr.* = undefined;
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return ptr;
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}
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/// Destroys a previously created item.
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/// Only pass items to `ptr` that were previously created with `create()` of the same memory pool!
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pub fn destroy(pool: *Pool, ptr: ItemPtr) void {
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ptr.* = undefined;
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pool.free_list.prepend(@ptrCast(ptr));
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}
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fn allocNew(pool: *Pool, allocator: Allocator, num: usize) Allocator.Error![*]align(unit_al_bytes) Unit {
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var arena = pool.arena_state.promote(allocator);
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defer pool.arena_state = arena.state;
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const memory = try arena.allocator().alignedAlloc(Unit, item_alignment, num);
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return memory.ptr;
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}
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};
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}
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/// Deprecated.
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pub fn ExtraManaged(comptime Item: type, comptime pool_options: Options) type {
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if (pool_options.alignment) |a| {
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if (a.compare(.eq, .of(Item))) {
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var new_options = pool_options;
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new_options.alignment = null;
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return ExtraManaged(Item, new_options);
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}
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}
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return struct {
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const Pool = @This();
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allocator: Allocator,
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unmanaged: Unmanaged,
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pub const Unmanaged = Extra(Item, pool_options);
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pub const item_size = Unmanaged.item_size;
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pub const item_alignment = Unmanaged.item_alignment;
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const ItemPtr = Unmanaged.ItemPtr;
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const Unit = Unmanaged.Unit;
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const unit_al_bytes = Unmanaged.unit_al_bytes;
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/// Creates a new memory pool.
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pub fn init(allocator: Allocator) Pool {
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return Unmanaged.empty.toManaged(allocator);
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}
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/// Creates a new memory pool and pre-allocates `num` items.
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/// This allows up to `num` active allocations before an
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/// `OutOfMemory` error might happen when calling `create()`.
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pub fn initCapacity(allocator: Allocator, num: usize) Allocator.Error!Pool {
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return (try Unmanaged.initCapacity(allocator, num)).toManaged(allocator);
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}
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/// Destroys the memory pool and frees all allocated memory.
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pub fn deinit(pool: *Pool) void {
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pool.unmanaged.deinit(pool.allocator);
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pool.* = undefined;
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}
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/// Pre-allocates `num` items and adds them to the memory pool.
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/// This allows at least `num` active allocations before an
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/// `OutOfMemory` error might happen when calling `create()`.
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pub fn addCapacity(pool: *Pool, num: usize) Allocator.Error!void {
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return pool.unmanaged.addCapacity(pool.allocator, num);
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}
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pub const ResetMode = Unmanaged.ResetMode;
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/// Resets the memory pool and destroys all allocated items.
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/// This can be used to batch-destroy all objects without invalidating the memory pool.
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///
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/// The function will return whether the reset operation was successful or not.
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/// If the reallocation failed `false` is returned. The pool will still be fully
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/// functional in that case, all memory is released. Future allocations just might
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/// be slower.
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///
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/// NOTE: If `mode` is `free_all`, the function will always return `true`.
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pub fn reset(pool: *Pool, mode: ResetMode) bool {
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return pool.unmanaged.reset(pool.allocator, mode);
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}
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/// Creates a new item and adds it to the memory pool.
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pub fn create(pool: *Pool) Allocator.Error!ItemPtr {
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return pool.unmanaged.create(pool.allocator);
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}
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/// Destroys a previously created item.
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/// Only pass items to `ptr` that were previously created with `create()` of the same memory pool!
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pub fn destroy(pool: *Pool, ptr: ItemPtr) void {
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return pool.unmanaged.destroy(ptr);
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}
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fn allocNew(pool: *Pool, num: usize) Allocator.Error![*]align(unit_al_bytes) Unit {
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const memory = try pool.arena.allocator().alignedAlloc(Unit, item_alignment, num);
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return memory.ptr;
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}
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};
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}
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test "basic" {
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const a = std.testing.allocator;
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{
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var pool: MemoryPool(u32) = .empty;
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defer pool.deinit(a);
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const p1 = try pool.create(a);
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const p2 = try pool.create(a);
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const p3 = try pool.create(a);
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// Assert uniqueness
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try std.testing.expect(p1 != p2);
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try std.testing.expect(p1 != p3);
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try std.testing.expect(p2 != p3);
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pool.destroy(p2);
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const p4 = try pool.create(a);
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// Assert memory reuse
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try std.testing.expect(p2 == p4);
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}
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{
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var pool: Managed(u32) = .init(std.testing.allocator);
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defer pool.deinit();
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const p1 = try pool.create();
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const p2 = try pool.create();
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const p3 = try pool.create();
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// Assert uniqueness
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try std.testing.expect(p1 != p2);
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try std.testing.expect(p1 != p3);
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try std.testing.expect(p2 != p3);
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pool.destroy(p2);
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const p4 = try pool.create();
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// Assert memory reuse
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try std.testing.expect(p2 == p4);
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}
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}
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test "initCapacity (success)" {
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const a = std.testing.allocator;
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{
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var pool: MemoryPool(u32) = try .initCapacity(a, 4);
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defer pool.deinit(a);
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_ = try pool.create(a);
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_ = try pool.create(a);
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_ = try pool.create(a);
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}
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{
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var pool: Managed(u32) = try .initCapacity(a, 4);
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defer pool.deinit();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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}
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}
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test "initCapacity (failure)" {
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const failer = std.testing.failing_allocator;
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try std.testing.expectError(error.OutOfMemory, MemoryPool(u32).initCapacity(failer, 5));
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try std.testing.expectError(error.OutOfMemory, Managed(u32).initCapacity(failer, 5));
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}
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test "growable" {
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const a = std.testing.allocator;
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{
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var pool: Extra(u32, .{ .growable = false }) = try .initCapacity(a, 4);
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defer pool.deinit(a);
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_ = try pool.create(a);
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_ = try pool.create(a);
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_ = try pool.create(a);
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_ = try pool.create(a);
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try std.testing.expectError(error.OutOfMemory, pool.create(a));
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}
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{
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var pool: ExtraManaged(u32, .{ .growable = false }) = try .initCapacity(a, 4);
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defer pool.deinit();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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try std.testing.expectError(error.OutOfMemory, pool.create());
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}
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}
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test "greater than pointer default alignment" {
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const Foo = struct {
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data: u64 align(16),
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};
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const a = std.testing.allocator;
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{
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var pool: MemoryPool(Foo) = .empty;
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defer pool.deinit(a);
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const foo: *Foo = try pool.create(a);
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pool.destroy(foo);
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}
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{
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var pool: Managed(Foo) = .init(a);
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defer pool.deinit();
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const foo: *Foo = try pool.create();
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pool.destroy(foo);
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}
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}
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test "greater than pointer manual alignment" {
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const Foo = struct {
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data: u64,
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};
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const a = std.testing.allocator;
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{
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var pool: Aligned(Foo, .@"16") = .empty;
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defer pool.deinit(a);
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const foo: *align(16) Foo = try pool.create(a);
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pool.destroy(foo);
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}
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{
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var pool: AlignedManaged(Foo, .@"16") = .init(a);
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defer pool.deinit();
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const foo: *align(16) Foo = try pool.create();
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pool.destroy(foo);
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}
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}
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test "reset" {
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const a = std.testing.allocator;
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var pool: MemoryPool(u32) = .empty;
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defer pool.deinit(a);
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try std.testing.expect(pool.create(a) != error.OutOfMemory);
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try std.testing.expect(pool.create(a) != error.OutOfMemory);
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try std.testing.expect(pool.create(a) != error.OutOfMemory);
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try std.testing.expect(pool.create(a) == error.OutOfMemory);
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try std.testing.expect(pool.reset(.{ .retain_with_limit = 2 }));
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try std.testing.expect(pool.create(a) != error.OutOfMemory);
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try std.testing.expect(pool.create(a) != error.OutOfMemory);
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try std.testing.expect(pool.create(a) == error.OutOfMemory);
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try std.testing.expect(pool.reset(.{ .retain_with_limit = 1 }));
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try std.testing.expect(pool.create(a) != error.OutOfMemory);
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try std.testing.expect(pool.create(a) == error.OutOfMemory);
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}
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