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https://codeberg.org/ziglang/zig.git
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Beside the new order being consistent with the ThreadPool API and making more sense, this shuffling allows to write the context argument type in terms of the startFn arguments, reducing the use of anytype (eg. less explicit casts when using comptime_int parameters, yay). Sorry for the breakage. Closes #8082
297 lines
9.3 KiB
Zig
297 lines
9.3 KiB
Zig
// SPDX-License-Identifier: MIT
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// Copyright (c) 2015-2021 Zig Contributors
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// This file is part of [zig](https://ziglang.org/), which is MIT licensed.
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// The MIT license requires this copyright notice to be included in all copies
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// and substantial portions of the software.
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//! A thread-safe resource which supports blocking until signaled.
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//! This API is for kernel threads, not evented I/O.
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//! This API requires being initialized at runtime, and initialization
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//! can fail. Once initialized, the core operations cannot fail.
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//! If you need an abstraction that cannot fail to be initialized, see
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//! `std.Thread.StaticResetEvent`. However if you can handle initialization failure,
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//! it is preferred to use `ResetEvent`.
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const ResetEvent = @This();
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const std = @import("../std.zig");
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const builtin = std.builtin;
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const testing = std.testing;
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const assert = std.debug.assert;
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const c = std.c;
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const os = std.os;
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const time = std.time;
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impl: Impl,
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pub const Impl = if (builtin.single_threaded)
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std.Thread.StaticResetEvent.DebugEvent
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else if (std.Target.current.isDarwin())
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DarwinEvent
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else if (std.Thread.use_pthreads)
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PosixEvent
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else
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std.Thread.StaticResetEvent.AtomicEvent;
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pub const InitError = error{SystemResources};
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/// After `init`, it is legal to call any other function.
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pub fn init(ev: *ResetEvent) InitError!void {
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return ev.impl.init();
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}
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/// This function is not thread-safe.
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/// After `deinit`, the only legal function to call is `init`.
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pub fn deinit(ev: *ResetEvent) void {
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return ev.impl.deinit();
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}
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/// Sets the event if not already set and wakes up all the threads waiting on
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/// the event. It is safe to call `set` multiple times before calling `wait`.
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/// However it is illegal to call `set` after `wait` is called until the event
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/// is `reset`. This function is thread-safe.
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pub fn set(ev: *ResetEvent) void {
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return ev.impl.set();
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}
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/// Resets the event to its original, unset state.
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/// This function is *not* thread-safe. It is equivalent to calling
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/// `deinit` followed by `init` but without the possibility of failure.
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pub fn reset(ev: *ResetEvent) void {
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return ev.impl.reset();
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}
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/// Wait for the event to be set by blocking the current thread.
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/// Thread-safe. No spurious wakeups.
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/// Upon return from `wait`, the only functions available to be called
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/// in `ResetEvent` are `reset` and `deinit`.
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pub fn wait(ev: *ResetEvent) void {
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return ev.impl.wait();
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}
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pub const TimedWaitResult = enum { event_set, timed_out };
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/// Wait for the event to be set by blocking the current thread.
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/// A timeout in nanoseconds can be provided as a hint for how
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/// long the thread should block on the unset event before returning
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/// `TimedWaitResult.timed_out`.
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/// Thread-safe. No precision of timing is guaranteed.
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/// Upon return from `wait`, the only functions available to be called
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/// in `ResetEvent` are `reset` and `deinit`.
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pub fn timedWait(ev: *ResetEvent, timeout_ns: u64) TimedWaitResult {
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return ev.impl.timedWait(timeout_ns);
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}
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/// Apple has decided to not support POSIX semaphores, so we go with a
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/// different approach using Grand Central Dispatch. This API is exposed
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/// by libSystem so it is guaranteed to be available on all Darwin platforms.
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pub const DarwinEvent = struct {
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sem: c.dispatch_semaphore_t = undefined,
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pub fn init(ev: *DarwinEvent) !void {
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ev.* = .{
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.sem = c.dispatch_semaphore_create(0) orelse return error.SystemResources,
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};
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}
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pub fn deinit(ev: *DarwinEvent) void {
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c.dispatch_release(ev.sem);
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ev.* = undefined;
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}
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pub fn set(ev: *DarwinEvent) void {
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// Empirically this returns the numerical value of the semaphore.
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_ = c.dispatch_semaphore_signal(ev.sem);
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}
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pub fn wait(ev: *DarwinEvent) void {
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assert(c.dispatch_semaphore_wait(ev.sem, c.DISPATCH_TIME_FOREVER) == 0);
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}
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pub fn timedWait(ev: *DarwinEvent, timeout_ns: u64) TimedWaitResult {
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const t = c.dispatch_time(c.DISPATCH_TIME_NOW, @intCast(i64, timeout_ns));
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if (c.dispatch_semaphore_wait(ev.sem, t) != 0) {
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return .timed_out;
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} else {
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return .event_set;
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}
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}
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pub fn reset(ev: *DarwinEvent) void {
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// Keep calling until the semaphore goes back down to 0.
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while (c.dispatch_semaphore_wait(ev.sem, c.DISPATCH_TIME_NOW) == 0) {}
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}
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};
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/// POSIX semaphores must be initialized at runtime because they are allowed to
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/// be implemented as file descriptors, in which case initialization would require
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/// a syscall to open the fd.
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pub const PosixEvent = struct {
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sem: c.sem_t = undefined,
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pub fn init(ev: *PosixEvent) !void {
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switch (c.getErrno(c.sem_init(&ev.sem, 0, 0))) {
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0 => return,
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else => return error.SystemResources,
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}
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}
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pub fn deinit(ev: *PosixEvent) void {
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assert(c.sem_destroy(&ev.sem) == 0);
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ev.* = undefined;
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}
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pub fn set(ev: *PosixEvent) void {
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assert(c.sem_post(&ev.sem) == 0);
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}
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pub fn wait(ev: *PosixEvent) void {
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while (true) {
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switch (c.getErrno(c.sem_wait(&ev.sem))) {
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0 => return,
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c.EINTR => continue,
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c.EINVAL => unreachable,
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else => unreachable,
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}
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}
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}
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pub fn timedWait(ev: *PosixEvent, timeout_ns: u64) TimedWaitResult {
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var ts: os.timespec = undefined;
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var timeout_abs = timeout_ns;
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os.clock_gettime(os.CLOCK_REALTIME, &ts) catch return .timed_out;
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timeout_abs += @intCast(u64, ts.tv_sec) * time.ns_per_s;
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timeout_abs += @intCast(u64, ts.tv_nsec);
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ts.tv_sec = @intCast(@TypeOf(ts.tv_sec), @divFloor(timeout_abs, time.ns_per_s));
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ts.tv_nsec = @intCast(@TypeOf(ts.tv_nsec), @mod(timeout_abs, time.ns_per_s));
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while (true) {
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switch (c.getErrno(c.sem_timedwait(&ev.sem, &ts))) {
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0 => return .event_set,
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c.EINTR => continue,
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c.EINVAL => unreachable,
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c.ETIMEDOUT => return .timed_out,
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else => unreachable,
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}
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}
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}
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pub fn reset(ev: *PosixEvent) void {
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while (true) {
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switch (c.getErrno(c.sem_trywait(&ev.sem))) {
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0 => continue, // Need to make it go to zero.
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c.EINTR => continue,
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c.EINVAL => unreachable,
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c.EAGAIN => return, // The semaphore currently has the value zero.
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else => unreachable,
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}
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}
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}
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};
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test "basic usage" {
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var event: ResetEvent = undefined;
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try event.init();
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defer event.deinit();
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// test event setting
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event.set();
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// test event resetting
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event.reset();
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// test event waiting (non-blocking)
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event.set();
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event.wait();
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event.reset();
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event.set();
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testing.expectEqual(TimedWaitResult.event_set, event.timedWait(1));
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// test cross-thread signaling
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if (builtin.single_threaded)
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return;
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const Context = struct {
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const Self = @This();
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value: u128,
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in: ResetEvent,
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out: ResetEvent,
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fn init(self: *Self) !void {
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self.* = .{
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.value = 0,
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.in = undefined,
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.out = undefined,
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};
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try self.in.init();
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try self.out.init();
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}
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fn deinit(self: *Self) void {
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self.in.deinit();
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self.out.deinit();
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self.* = undefined;
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}
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fn sender(self: *Self) void {
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// update value and signal input
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testing.expect(self.value == 0);
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self.value = 1;
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self.in.set();
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// wait for receiver to update value and signal output
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self.out.wait();
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testing.expect(self.value == 2);
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// update value and signal final input
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self.value = 3;
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self.in.set();
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}
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fn receiver(self: *Self) void {
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// wait for sender to update value and signal input
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self.in.wait();
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assert(self.value == 1);
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// update value and signal output
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self.in.reset();
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self.value = 2;
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self.out.set();
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// wait for sender to update value and signal final input
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self.in.wait();
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assert(self.value == 3);
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}
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fn sleeper(self: *Self) void {
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self.in.set();
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time.sleep(time.ns_per_ms * 2);
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self.value = 5;
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self.out.set();
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}
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fn timedWaiter(self: *Self) !void {
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self.in.wait();
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testing.expectEqual(TimedWaitResult.timed_out, self.out.timedWait(time.ns_per_us));
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try self.out.timedWait(time.ns_per_ms * 100);
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testing.expect(self.value == 5);
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}
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};
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var context: Context = undefined;
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try context.init();
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defer context.deinit();
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const receiver = try std.Thread.spawn(Context.receiver, &context);
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defer receiver.wait();
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context.sender();
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if (false) {
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// I have now observed this fail on macOS, Windows, and Linux.
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// https://github.com/ziglang/zig/issues/7009
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var timed = Context.init();
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defer timed.deinit();
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const sleeper = try std.Thread.spawn(Context.sleeper, &timed);
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defer sleeper.wait();
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try timed.timedWaiter();
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}
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}
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