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https://codeberg.org/ziglang/zig.git
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138 lines
5.6 KiB
Zig
138 lines
5.6 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const File = std.fs.File;
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const process = std.process;
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const windows = std.os.windows;
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const native_os = builtin.os.tag;
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/// Deprecated in favor of `Config.detect`.
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pub fn detectConfig(file: File) Config {
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return .detect(file);
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}
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pub const Color = enum {
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black,
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red,
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green,
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yellow,
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blue,
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magenta,
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cyan,
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white,
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bright_black,
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bright_red,
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bright_green,
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bright_yellow,
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bright_blue,
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bright_magenta,
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bright_cyan,
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bright_white,
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dim,
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bold,
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reset,
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};
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/// Provides simple functionality for manipulating the terminal in some way,
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/// such as coloring text, etc.
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pub const Config = union(enum) {
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no_color,
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escape_codes,
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windows_api: if (native_os == .windows) WindowsContext else void,
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/// Detect suitable TTY configuration options for the given file (commonly stdout/stderr).
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/// This includes feature checks for ANSI escape codes and the Windows console API, as well as
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/// respecting the `NO_COLOR` and `CLICOLOR_FORCE` environment variables to override the default.
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/// Will attempt to enable ANSI escape code support if necessary/possible.
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pub fn detect(file: File) Config {
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const force_color: ?bool = if (builtin.os.tag == .wasi)
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null // wasi does not support environment variables
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else if (process.hasNonEmptyEnvVarConstant("NO_COLOR"))
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false
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else if (process.hasNonEmptyEnvVarConstant("CLICOLOR_FORCE"))
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true
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else
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null;
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if (force_color == false) return .no_color;
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if (file.getOrEnableAnsiEscapeSupport()) return .escape_codes;
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if (native_os == .windows and file.isTty()) {
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var info: windows.CONSOLE_SCREEN_BUFFER_INFO = undefined;
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if (windows.kernel32.GetConsoleScreenBufferInfo(file.handle, &info) == windows.FALSE) {
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return if (force_color == true) .escape_codes else .no_color;
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}
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return .{ .windows_api = .{
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.handle = file.handle,
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.reset_attributes = info.wAttributes,
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} };
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}
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return if (force_color == true) .escape_codes else .no_color;
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}
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pub const WindowsContext = struct {
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handle: File.Handle,
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reset_attributes: u16,
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};
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pub const SetColorError = std.os.windows.SetConsoleTextAttributeError || std.Io.Writer.Error;
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pub fn setColor(conf: Config, w: *std.Io.Writer, color: Color) SetColorError!void {
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nosuspend switch (conf) {
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.no_color => return,
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.escape_codes => {
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const color_string = switch (color) {
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.black => "\x1b[30m",
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.red => "\x1b[31m",
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.green => "\x1b[32m",
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.yellow => "\x1b[33m",
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.blue => "\x1b[34m",
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.magenta => "\x1b[35m",
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.cyan => "\x1b[36m",
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.white => "\x1b[37m",
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.bright_black => "\x1b[90m",
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.bright_red => "\x1b[91m",
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.bright_green => "\x1b[92m",
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.bright_yellow => "\x1b[93m",
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.bright_blue => "\x1b[94m",
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.bright_magenta => "\x1b[95m",
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.bright_cyan => "\x1b[96m",
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.bright_white => "\x1b[97m",
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.bold => "\x1b[1m",
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.dim => "\x1b[2m",
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.reset => "\x1b[0m",
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};
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try w.writeAll(color_string);
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},
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.windows_api => |ctx| if (native_os == .windows) {
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const attributes = switch (color) {
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.black => 0,
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.red => windows.FOREGROUND_RED,
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.green => windows.FOREGROUND_GREEN,
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.yellow => windows.FOREGROUND_RED | windows.FOREGROUND_GREEN,
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.blue => windows.FOREGROUND_BLUE,
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.magenta => windows.FOREGROUND_RED | windows.FOREGROUND_BLUE,
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.cyan => windows.FOREGROUND_GREEN | windows.FOREGROUND_BLUE,
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.white => windows.FOREGROUND_RED | windows.FOREGROUND_GREEN | windows.FOREGROUND_BLUE,
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.bright_black => windows.FOREGROUND_INTENSITY,
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.bright_red => windows.FOREGROUND_RED | windows.FOREGROUND_INTENSITY,
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.bright_green => windows.FOREGROUND_GREEN | windows.FOREGROUND_INTENSITY,
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.bright_yellow => windows.FOREGROUND_RED | windows.FOREGROUND_GREEN | windows.FOREGROUND_INTENSITY,
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.bright_blue => windows.FOREGROUND_BLUE | windows.FOREGROUND_INTENSITY,
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.bright_magenta => windows.FOREGROUND_RED | windows.FOREGROUND_BLUE | windows.FOREGROUND_INTENSITY,
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.bright_cyan => windows.FOREGROUND_GREEN | windows.FOREGROUND_BLUE | windows.FOREGROUND_INTENSITY,
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.bright_white, .bold => windows.FOREGROUND_RED | windows.FOREGROUND_GREEN | windows.FOREGROUND_BLUE | windows.FOREGROUND_INTENSITY,
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// "dim" is not supported using basic character attributes, but let's still make it do *something*.
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// This matches the old behavior of TTY.Color before the bright variants were added.
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.dim => windows.FOREGROUND_INTENSITY,
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.reset => ctx.reset_attributes,
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};
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try w.flush();
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try windows.SetConsoleTextAttribute(ctx.handle, attributes);
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} else {
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unreachable;
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},
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};
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}
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};
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