mirror of
https://codeberg.org/ziglang/zig.git
synced 2025-12-06 13:54:21 +00:00
240 lines
6.6 KiB
Zig
240 lines
6.6 KiB
Zig
//! A condition provides a way for a kernel thread to block until it is signaled
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//! to wake up. Spurious wakeups are possible.
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//! This API supports static initialization and does not require deinitialization.
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impl: Impl = .{},
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const std = @import("../std.zig");
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const builtin = @import("builtin");
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const Condition = @This();
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const windows = std.os.windows;
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const linux = std.os.linux;
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const Mutex = std.Thread.Mutex;
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const assert = std.debug.assert;
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const testing = std.testing;
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pub fn wait(cond: *Condition, mutex: *Mutex) void {
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cond.impl.wait(mutex);
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}
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pub fn signal(cond: *Condition) void {
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cond.impl.signal();
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}
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pub fn broadcast(cond: *Condition) void {
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cond.impl.broadcast();
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}
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const Impl = if (builtin.single_threaded)
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SingleThreadedCondition
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else if (builtin.os.tag == .windows)
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WindowsCondition
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else if (std.Thread.use_pthreads)
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PthreadCondition
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else
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AtomicCondition;
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pub const SingleThreadedCondition = struct {
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pub fn wait(cond: *SingleThreadedCondition, mutex: *Mutex) void {
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_ = cond;
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_ = mutex;
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unreachable; // deadlock detected
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}
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pub fn signal(cond: *SingleThreadedCondition) void {
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_ = cond;
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}
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pub fn broadcast(cond: *SingleThreadedCondition) void {
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_ = cond;
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}
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};
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pub const WindowsCondition = struct {
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cond: windows.CONDITION_VARIABLE = windows.CONDITION_VARIABLE_INIT,
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pub fn wait(cond: *WindowsCondition, mutex: *Mutex) void {
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const rc = windows.kernel32.SleepConditionVariableSRW(
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&cond.cond,
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&mutex.impl.srwlock,
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windows.INFINITE,
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@as(windows.ULONG, 0),
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);
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assert(rc != windows.FALSE);
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}
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pub fn signal(cond: *WindowsCondition) void {
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windows.kernel32.WakeConditionVariable(&cond.cond);
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}
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pub fn broadcast(cond: *WindowsCondition) void {
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windows.kernel32.WakeAllConditionVariable(&cond.cond);
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}
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};
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pub const PthreadCondition = struct {
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cond: std.c.pthread_cond_t = .{},
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pub fn wait(cond: *PthreadCondition, mutex: *Mutex) void {
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const rc = std.c.pthread_cond_wait(&cond.cond, &mutex.impl.pthread_mutex);
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assert(rc == .SUCCESS);
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}
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pub fn signal(cond: *PthreadCondition) void {
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const rc = std.c.pthread_cond_signal(&cond.cond);
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assert(rc == .SUCCESS);
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}
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pub fn broadcast(cond: *PthreadCondition) void {
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const rc = std.c.pthread_cond_broadcast(&cond.cond);
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assert(rc == .SUCCESS);
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}
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};
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pub const AtomicCondition = struct {
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pending: bool = false,
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queue_mutex: Mutex = .{},
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queue_list: QueueList = .{},
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pub const QueueList = std.SinglyLinkedList(QueueItem);
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pub const QueueItem = struct {
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futex: i32 = 0,
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fn wait(cond: *@This()) void {
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while (@atomicLoad(i32, &cond.futex, .Acquire) == 0) {
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switch (builtin.os.tag) {
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.linux => {
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switch (linux.getErrno(linux.futex_wait(
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&cond.futex,
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linux.FUTEX.PRIVATE_FLAG | linux.FUTEX.WAIT,
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0,
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null,
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))) {
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.SUCCESS => {},
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.INTR => {},
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.AGAIN => {},
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else => unreachable,
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}
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},
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else => std.atomic.spinLoopHint(),
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}
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}
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}
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fn notify(cond: *@This()) void {
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@atomicStore(i32, &cond.futex, 1, .Release);
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switch (builtin.os.tag) {
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.linux => {
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switch (linux.getErrno(linux.futex_wake(
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&cond.futex,
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linux.FUTEX.PRIVATE_FLAG | linux.FUTEX.WAKE,
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1,
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))) {
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.SUCCESS => {},
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.FAULT => {},
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else => unreachable,
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}
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},
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else => {},
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}
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}
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};
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pub fn wait(cond: *AtomicCondition, mutex: *Mutex) void {
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var waiter = QueueList.Node{ .data = .{} };
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{
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cond.queue_mutex.lock();
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defer cond.queue_mutex.unlock();
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cond.queue_list.prepend(&waiter);
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@atomicStore(bool, &cond.pending, true, .SeqCst);
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}
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mutex.unlock();
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waiter.data.wait();
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mutex.lock();
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}
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pub fn signal(cond: *AtomicCondition) void {
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if (@atomicLoad(bool, &cond.pending, .SeqCst) == false)
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return;
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const maybe_waiter = blk: {
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cond.queue_mutex.lock();
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defer cond.queue_mutex.unlock();
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const maybe_waiter = cond.queue_list.popFirst();
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@atomicStore(bool, &cond.pending, cond.queue_list.first != null, .SeqCst);
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break :blk maybe_waiter;
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};
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if (maybe_waiter) |waiter|
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waiter.data.notify();
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}
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pub fn broadcast(cond: *AtomicCondition) void {
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if (@atomicLoad(bool, &cond.pending, .SeqCst) == false)
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return;
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@atomicStore(bool, &cond.pending, false, .SeqCst);
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var waiters = blk: {
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cond.queue_mutex.lock();
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defer cond.queue_mutex.unlock();
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const waiters = cond.queue_list;
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cond.queue_list = .{};
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break :blk waiters;
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};
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while (waiters.popFirst()) |waiter|
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waiter.data.notify();
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}
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};
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test "Thread.Condition" {
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if (builtin.single_threaded) {
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return error.SkipZigTest;
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}
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const TestContext = struct {
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cond: *Condition,
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cond_main: *Condition,
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mutex: *Mutex,
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n: *i32,
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fn worker(ctx: *@This()) void {
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ctx.mutex.lock();
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ctx.n.* += 1;
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ctx.cond_main.signal();
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ctx.cond.wait(ctx.mutex);
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ctx.n.* -= 1;
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ctx.cond_main.signal();
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ctx.mutex.unlock();
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}
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};
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const num_threads = 3;
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var threads: [num_threads]std.Thread = undefined;
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var cond = Condition{};
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var cond_main = Condition{};
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var mut = Mutex{};
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var n: i32 = 0;
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var ctx = TestContext{ .cond = &cond, .cond_main = &cond_main, .mutex = &mut, .n = &n };
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mut.lock();
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for (threads) |*t| t.* = try std.Thread.spawn(.{}, TestContext.worker, .{&ctx});
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cond_main.wait(&mut);
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while (n < num_threads) cond_main.wait(&mut);
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cond.signal();
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cond_main.wait(&mut);
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try testing.expect(n == (num_threads - 1));
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cond.broadcast();
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while (n > 0) cond_main.wait(&mut);
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try testing.expect(n == 0);
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for (threads) |t| t.join();
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}
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