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std.Thread.Pool: back to spawning all threads in initialization because it's overall simpler. This scheme requires init to be passed a pointer to the struct. std.process.Child: implement integration with thread pool jobserver. The environment variable is called `JOBSERVERV2`. The API works based on assigning a thread pool to the child process. build runner: store the thread pool in std.Build.Graph so that it can be passed to child processes during the make phase. Fix not allocating +1 pollfds in previous commit. |
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| .. | ||
| Mutex | ||
| Condition.zig | ||
| Futex.zig | ||
| Mutex.zig | ||
| Pool.zig | ||
| ResetEvent.zig | ||
| RwLock.zig | ||
| Semaphore.zig | ||
| WaitGroup.zig | ||