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Now that allocator.resize() is allowed to fail, programs may wish to test code paths that handle resize() failure. The simplest way to do this now is to replace the vtable of the testing allocator with one that uses Allocator.noResize for the 'resize' function pointer. An alternative way to support this testing capability is to augment the FailingAllocator (which is already useful for testing allocation failure scenarios) to intentionally fail on calls to resize(). To do this, add a 'resize_fail_index' parameter to the FailingAllocator that causes resize() to fail after the given number of calls.
181 lines
6.5 KiB
Zig
181 lines
6.5 KiB
Zig
const std = @import("../std.zig");
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const debug_mode = @import("builtin").mode == .Debug;
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pub const MemoryPoolError = error{OutOfMemory};
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/// A memory pool that can allocate objects of a single type very quickly.
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/// Use this when you need to allocate a lot of objects of the same type,
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/// because It outperforms general purpose allocators.
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pub fn MemoryPool(comptime Item: type) type {
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return MemoryPoolAligned(Item, @alignOf(Item));
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}
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/// A memory pool that can allocate objects of a single type very quickly.
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/// Use this when you need to allocate a lot of objects of the same type,
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/// because It outperforms general purpose allocators.
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pub fn MemoryPoolAligned(comptime Item: type, comptime alignment: u29) type {
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if (@alignOf(Item) == alignment) {
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return MemoryPoolExtra(Item, .{});
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} else {
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return MemoryPoolExtra(Item, .{ .alignment = alignment });
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}
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}
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pub const Options = struct {
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/// The alignment of the memory pool items. Use `null` for natural alignment.
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alignment: ?u29 = null,
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/// If `true`, the memory pool can allocate additional items after a initial setup.
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/// If `false`, the memory pool will not allocate further after a call to `initPreheated`.
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growable: bool = true,
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};
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/// A memory pool that can allocate objects of a single type very quickly.
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/// Use this when you need to allocate a lot of objects of the same type,
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/// because It outperforms general purpose allocators.
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pub fn MemoryPoolExtra(comptime Item: type, comptime pool_options: Options) type {
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return struct {
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const Pool = @This();
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/// Size of the memory pool items. This is not necessarily the same
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/// as `@sizeOf(Item)` as the pool also uses the items for internal means.
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pub const item_size = @max(@sizeOf(Node), @sizeOf(Item));
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/// Alignment of the memory pool items. This is not necessarily the same
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/// as `@alignOf(Item)` as the pool also uses the items for internal means.
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pub const item_alignment = @max(@alignOf(Node), pool_options.alignment orelse 0);
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const Node = struct {
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next: ?*@This(),
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};
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const NodePtr = *align(item_alignment) Node;
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const ItemPtr = *align(item_alignment) Item;
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arena: std.heap.ArenaAllocator,
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free_list: ?NodePtr = null,
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/// Creates a new memory pool.
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pub fn init(allocator: std.mem.Allocator) Pool {
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return .{ .arena = std.heap.ArenaAllocator.init(allocator) };
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}
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/// Creates a new memory pool and pre-allocates `initial_size` items.
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/// This allows the up to `initial_size` active allocations before a
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/// `OutOfMemory` error happens when calling `create()`.
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pub fn initPreheated(allocator: std.mem.Allocator, initial_size: usize) MemoryPoolError!Pool {
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var pool = init(allocator);
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errdefer pool.deinit();
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var i: usize = 0;
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while (i < initial_size) : (i += 1) {
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const raw_mem = try pool.allocNew();
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const free_node = @as(NodePtr, @ptrCast(raw_mem));
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free_node.* = Node{
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.next = pool.free_list,
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};
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pool.free_list = free_node;
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}
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return pool;
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}
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/// Destroys the memory pool and frees all allocated memory.
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pub fn deinit(pool: *Pool) void {
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pool.arena.deinit();
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pool.* = undefined;
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}
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/// Resets the memory pool and destroys all allocated items.
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/// This can be used to batch-destroy all objects without invalidating the memory pool.
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pub fn reset(pool: *Pool) void {
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// TODO: Potentially store all allocated objects in a list as well, allowing to
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// just move them into the free list instead of actually releasing the memory.
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const allocator = pool.arena.child_allocator;
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// TODO: Replace with "pool.arena.reset()" when implemented.
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pool.arena.deinit();
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pool.arena = std.heap.ArenaAllocator.init(allocator);
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pool.free_list = null;
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}
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/// Creates a new item and adds it to the memory pool.
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pub fn create(pool: *Pool) !ItemPtr {
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const node = if (pool.free_list) |item| blk: {
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pool.free_list = item.next;
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break :blk item;
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} else if (pool_options.growable)
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@as(NodePtr, @ptrCast(try pool.allocNew()))
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else
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return error.OutOfMemory;
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const ptr = @as(ItemPtr, @ptrCast(node));
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ptr.* = undefined;
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return ptr;
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}
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/// Destroys a previously created item.
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/// Only pass items to `ptr` that were previously created with `create()` of the same memory pool!
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pub fn destroy(pool: *Pool, ptr: ItemPtr) void {
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ptr.* = undefined;
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const node = @as(NodePtr, @ptrCast(ptr));
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node.* = Node{
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.next = pool.free_list,
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};
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pool.free_list = node;
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}
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fn allocNew(pool: *Pool) MemoryPoolError!*align(item_alignment) [item_size]u8 {
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const mem = try pool.arena.allocator().alignedAlloc(u8, item_alignment, item_size);
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return mem[0..item_size]; // coerce slice to array pointer
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}
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};
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}
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test "memory pool: basic" {
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var pool = MemoryPool(u32).init(std.testing.allocator);
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defer pool.deinit();
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const p1 = try pool.create();
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const p2 = try pool.create();
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const p3 = try pool.create();
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// Assert uniqueness
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try std.testing.expect(p1 != p2);
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try std.testing.expect(p1 != p3);
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try std.testing.expect(p2 != p3);
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pool.destroy(p2);
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const p4 = try pool.create();
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// Assert memory reuse
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try std.testing.expect(p2 == p4);
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}
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test "memory pool: preheating (success)" {
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var pool = try MemoryPool(u32).initPreheated(std.testing.allocator, 4);
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defer pool.deinit();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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}
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test "memory pool: preheating (failure)" {
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var failer = std.testing.failing_allocator;
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try std.testing.expectError(error.OutOfMemory, MemoryPool(u32).initPreheated(failer, 5));
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}
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test "memory pool: growable" {
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var pool = try MemoryPoolExtra(u32, .{ .growable = false }).initPreheated(std.testing.allocator, 4);
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defer pool.deinit();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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try std.testing.expectError(error.OutOfMemory, pool.create());
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}
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