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Usage of `catch unreachable` in build scripts is completely harmless because build scripts are always run in Debug mode, however, it sets a poor example for beginners to learn from.
115 lines
3.9 KiB
Zig
115 lines
3.9 KiB
Zig
const std = @import("../std.zig");
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const Step = std.Build.Step;
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const fs = std.fs;
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const ArrayList = std.ArrayList;
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const WriteFileStep = @This();
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pub const base_id = .write_file;
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step: Step,
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builder: *std.Build,
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output_dir: []const u8,
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files: std.TailQueue(File),
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pub const File = struct {
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source: std.Build.GeneratedFile,
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basename: []const u8,
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bytes: []const u8,
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};
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pub fn init(builder: *std.Build) WriteFileStep {
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return WriteFileStep{
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.builder = builder,
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.step = Step.init(.write_file, "writefile", builder.allocator, make),
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.files = .{},
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.output_dir = undefined,
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};
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}
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pub fn add(self: *WriteFileStep, basename: []const u8, bytes: []const u8) void {
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const node = self.builder.allocator.create(std.TailQueue(File).Node) catch @panic("unhandled error");
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node.* = .{
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.data = .{
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.source = std.Build.GeneratedFile{ .step = &self.step },
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.basename = self.builder.dupePath(basename),
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.bytes = self.builder.dupe(bytes),
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},
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};
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self.files.append(node);
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}
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/// Gets a file source for the given basename. If the file does not exist, returns `null`.
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pub fn getFileSource(step: *WriteFileStep, basename: []const u8) ?std.Build.FileSource {
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var it = step.files.first;
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while (it) |node| : (it = node.next) {
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if (std.mem.eql(u8, node.data.basename, basename))
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return std.Build.FileSource{ .generated = &node.data.source };
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}
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return null;
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}
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fn make(step: *Step) !void {
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const self = @fieldParentPtr(WriteFileStep, "step", step);
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// The cache is used here not really as a way to speed things up - because writing
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// the data to a file would probably be very fast - but as a way to find a canonical
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// location to put build artifacts.
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// If, for example, a hard-coded path was used as the location to put WriteFileStep
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// files, then two WriteFileSteps executing in parallel might clobber each other.
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// TODO port the cache system from the compiler to zig std lib. Until then
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// we directly construct the path, and no "cache hit" detection happens;
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// the files are always written.
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// Note there is similar code over in ConfigHeaderStep.
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const Hasher = std.crypto.auth.siphash.SipHash128(1, 3);
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// Random bytes to make WriteFileStep unique. Refresh this with
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// new random bytes when WriteFileStep implementation is modified
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// in a non-backwards-compatible way.
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var hash = Hasher.init("eagVR1dYXoE7ARDP");
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{
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var it = self.files.first;
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while (it) |node| : (it = node.next) {
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hash.update(node.data.basename);
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hash.update(node.data.bytes);
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hash.update("|");
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}
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}
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var digest: [16]u8 = undefined;
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hash.final(&digest);
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var hash_basename: [digest.len * 2]u8 = undefined;
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_ = std.fmt.bufPrint(
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&hash_basename,
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"{s}",
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.{std.fmt.fmtSliceHexLower(&digest)},
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) catch unreachable;
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self.output_dir = try fs.path.join(self.builder.allocator, &[_][]const u8{
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self.builder.cache_root, "o", &hash_basename,
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});
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var dir = fs.cwd().makeOpenPath(self.output_dir, .{}) catch |err| {
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std.debug.print("unable to make path {s}: {s}\n", .{ self.output_dir, @errorName(err) });
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return err;
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};
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defer dir.close();
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{
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var it = self.files.first;
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while (it) |node| : (it = node.next) {
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dir.writeFile(node.data.basename, node.data.bytes) catch |err| {
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std.debug.print("unable to write {s} into {s}: {s}\n", .{
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node.data.basename,
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self.output_dir,
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@errorName(err),
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});
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return err;
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};
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node.data.source.path = try fs.path.join(
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self.builder.allocator,
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&[_][]const u8{ self.output_dir, node.data.basename },
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);
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}
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}
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}
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