Commit graph

111 commits

Author SHA1 Message Date
Benjamin Jurk
4b5351bc0d
update deprecated ArrayListUnmanaged usage (#25958) 2025-11-20 14:46:23 -08:00
Matthew Lugg
bc524a2b1a
std.Build: fix crashes running fuzz tests 2025-11-20 10:42:21 +00:00
Alex Rønne Petersen
e09ba67161
std.Build.Step.Run: read/write messages as little endian 2025-11-19 01:42:45 +01:00
Matthew Lugg
c6b5945356 std.Build: don't force all children to inherit color option
The build runner was previously forcing child processes to have their
stderr colorization match the build runner by setting `CLICOLOR_FORCE`
or `NO_COLOR`. This is a nice idea in some cases---for instance a simple
`Run` step which we just expect to exit with code 0 and whose stderr is
not being programmatically inspected---but is a bad idea in others, for
instance if there is a check on stderr or if stderr is captured, in
which case forcing color on the child could cause checks to fail.

Instead, this commit adds a field to `std.Build.Step.Run` which
specifies a behavior for the build runner to employ in terms of
assigning the `CLICOLOR_FORCE` and `NO_COLOR` environment variables. The
default behavior is to set `CLICOLOR_FORCE` if the build runner's output
is colorized and the step's stderr is not captured, and to set
`NO_COLOR` otherwise. Alternatively, colors can be always enabled,
always disabled, always match the build runner, or the environment
variables can be left untouched so they can be manually controlled
through `env_map`.

Notably, this fixes a failure when running `zig build test-cli` in a
TTY (or with colors explicitly enabled). GitHub CI hadn't caught this
because it does not request color, but Codeberg CI now does, and we were
seeing a failure in the `zig init` test because the actual output had
color escape codes in it due to 6d280dc.
2025-11-14 21:50:24 +01:00
Ryan Liptak
e0898f4e05 Step.Run: Fix for convertPathArg when cwd and path args are on different drives
Fixes #25805
2025-11-06 03:40:33 -08:00
Matthew Lugg
0dde70ef76
std.Build: fix '--webui' crash
Using '--webui' without '--time-report' when there are Run steps in the
graph was regressed by https://github.com/ziglang/zig/pull/25029.
2025-10-30 09:31:30 +00:00
Andrew Kelley
47aa5a70a5 std: updating to std.Io interface
got the build runner compiling
2025-10-29 06:20:48 -07:00
Matthew Lugg
50056a5b3a
compiler: rename --test-timeout-ms to --test-timeout
The unit can now be specified in the argument.
2025-10-18 09:28:43 +01:00
mlugg
a7251e4191
ci: bump unit test timeouts 2025-10-18 09:28:43 +01:00
mlugg
a388a8e5a7
std.Build: separate errors from failed commands
Recording the command in a separate field will give the build runner
more freedom to choose how and when the command should be printed.
2025-10-18 09:28:42 +01:00
mlugg
e4456d03f3
std.Build.Step.Run: many enhancements
This is a major refactor to `Step.Run` which adds new functionality,
primarily to the execution of Zig tests.

* All tests are run, even if a test crashes. This happens through the
  same mechanism as timeouts where the test processes is repeatedly
  respawned as needed.
* The build status output is more precise. For each unit test, it
  differentiates pass, skip, fail, crash, and timeout. Memory leaks are
  reported separately, as they do not indicate a test's "status", but
  are rather an additional property (a test with leaks may still pass!).
* The number of memory leaks is tracked and reported, both per-test and
  for a whole `Run` step.
* Reporting is made clearer when a step is failed solely due to error
  logs (`std.log.err`) where every unit test passed.
2025-10-18 09:28:41 +01:00
mlugg
7e7d7875b9
std.Build: implement unit test timeouts
For now, there is a flag to `zig build` called `--test-timeout-ms` which
accepts a value in milliseconds. If the execution time of any individual
unit test exceeds that number of milliseconds, the test is terminated
and marked as timed out.

In the future, we may want to increase the granularity of this feature
by allowing timeouts to be specified per-step or even per-test. However,
a global option is actually very useful. In particular, it can be used
in CI scripts to ensure that no individual unit test exceeds some
reasonable limit (e.g. 60 seconds) without having to assign limits to
every individual test step in the build script.

Also, individual unit test durations are now shown in the time report
web interface -- this was fairly trivial to add since we're timing tests
(to check for timeouts) anyway.

This commit makes progress on #19821, but does not close it, because
that proposal includes a more sophisticated mechanism for setting
timeouts.

Co-Authored-By: David Rubin <david@vortan.dev>
2025-10-18 09:28:39 +01:00
Loris Cro
0feacc2b81 fuzzing: implement limited fuzzing
Adds the limit option to `--fuzz=[limit]`. the limit expresses a number
of iterations that *each fuzz test* will perform at maximum before
exiting. The limit argument supports also 'K', 'M', and 'G' suffixeds
(e.g. '10K').

Does not imply `--web-ui` (like unlimited fuzzing does) and prints a
fuzzing report at the end.

Closes #22900 but does not implement the time based limit, as after
internal discussions we concluded to be problematic to both implement
and use correctly.
2025-09-24 12:46:48 +02:00
Justus Klausecker
be571f32c3 std.Build.Step.Run: Enable passing (generated) file content as args
Adds `addFileContentArg` and `addPrefixedFileContentArg` to pass the content
of a file with a lazy path as an argument to a `std.Build.Step.Run`.
This enables replicating shell `$()` / cmake `execute_process` with `OUTPUT_VARIABLE`
as an input to another `execute_process` in conjuction with `captureStdOut`/`captureStdErr`.

To also be able to replicate `$()` automatically trimming trailing newlines and cmake
`OUTPUT_STRIP_TRAILING_WHITESPACE`, this patch adds an `options` arg to those functions
which allows specifying the desired handling of surrounding whitespace.

The `options` arg also allows to specify a custom `basename` for the output. e.g.
to add a file extension (concrete use case: Zig `@import()` requires files to have a
`.zig`/`.zon` extension to recognize them as valid source files).
2025-09-19 17:38:40 -07:00
Andrew Kelley
150169f1e0 std.fmt: delete deprecated APIs
std.fmt.Formatter -> std.fmt.Alt
std.fmt.format -> std.Io.Writer.print
2025-08-31 12:49:18 -07:00
Isaac Freund
551e009da7 Build.Step.Run: fix missing stdin buffer and flush
Writer.sendFileAll() asserts non-zero buffer capacity in the case that
the fallback is hit. It also requires the caller to flush. The buffer
may be bypassed as an optimization but this is not a guarantee.

Also improve the Writer documentation and add an earlier assert on
buffer capacity in sendFileAll().
2025-08-16 15:43:48 -07:00
Andrew Kelley
ef14c73245 Compilation: remove last instance of deprecatedReader
This also makes initStreaming preemptively disable file size checking.
2025-08-16 14:46:20 -07:00
Andrew Kelley
749f10af49 std.ArrayList: make unmanaged the default 2025-08-11 15:52:49 -07:00
mlugg
dcc3e6e1dd build system: replace fuzzing UI with build UI, add time report
This commit replaces the "fuzzer" UI, previously accessed with the
`--fuzz` and `--port` flags, with a more interesting web UI which allows
more interactions with the Zig build system. Most notably, it allows
accessing the data emitted by a new "time report" system, which allows
users to see which parts of Zig programs take the longest to compile.

The option to expose the web UI is `--webui`. By default, it will listen
on `[::1]` on a random port, but any IPv6 or IPv4 address can be
specified with e.g. `--webui=[::1]:8000` or `--webui=127.0.0.1:8000`.
The options `--fuzz` and `--time-report` both imply `--webui` if not
given. Currently, `--webui` is incompatible with `--watch`; specifying
both will cause `zig build` to exit with a fatal error.

When the web UI is enabled, the build runner spawns the web server as
soon as the configure phase completes. The frontend code consists of one
HTML file, one JavaScript file, two CSS files, and a few Zig source
files which are built into a WASM blob on-demand -- this is all very
similar to the old fuzzer UI. Also inherited from the fuzzer UI is that
the build system communicates with web clients over a WebSocket
connection.

When the build finishes, if `--webui` was passed (i.e. if the web server
is running), the build runner does not terminate; it continues running
to serve web requests, allowing interactive control of the build system.

In the web interface is an overall "status" indicating whether a build
is currently running, and also a list of all steps in this build. There
are visual indicators (colors and spinners) for in-progress, succeeded,
and failed steps. There is a "Rebuild" button which will cause the build
system to reset the state of every step (note that this does not affect
caching) and evaluate the step graph again.

If `--time-report` is passed to `zig build`, a new section of the
interface becomes visible, which associates every build step with a
"time report". For most steps, this is just a simple "time taken" value.
However, for `Compile` steps, the compiler communicates with the build
system to provide it with much more interesting information: time taken
for various pipeline phases, with a per-declaration and per-file
breakdown, sorted by slowest declarations/files first. This feature is
still in its early stages: the data can be a little tricky to
understand, and there is no way to, for instance, sort by different
properties, or filter to certain files. However, it has already given us
some interesting statistics, and can be useful for spotting, for
instance, particularly complex and slow compile-time logic.
Additionally, if a compilation uses LLVM, its time report includes the
"LLVM pass timing" information, which was previously accessible with the
(now removed) `-ftime-report` compiler flag.

To make time reports more useful, ZIR and compilation caches are ignored
by the Zig compiler when they are enabled -- in other words, `Compile`
steps *always* run, even if their result should be cached. This means
that the flag can be used to analyze a project's compile time without
having to repeatedly clear cache directory, for instance. However, when
using `-fincremental`, updates other than the first will only show you
the statistics for what changed on that particular update. Notably, this
gives us a fairly nice way to see exactly which declarations were
re-analyzed by an incremental update.

If `--fuzz` is passed to `zig build`, another section of the web
interface becomes visible, this time exposing the fuzzer. This is quite
similar to the fuzzer UI this commit replaces, with only a few cosmetic
tweaks. The interface is closer than before to supporting multiple fuzz
steps at a time (in line with the overall strategy for this build UI,
the goal will be for all of the fuzz steps to be accessible in the same
interface), but still doesn't actually support it. The fuzzer UI looks
quite different under the hood: as a result, various bugs are fixed,
although other bugs remain. For instance, viewing the source code of any
file other than the root of the main module is completely broken (as on
master) due to some bogus file-to-module assignment logic in the fuzzer
UI.

Implementation notes:

* The `lib/build-web/` directory holds the client side of the web UI.

* The general server logic is in `std.Build.WebServer`.

* Fuzzing-specific logic is in `std.Build.Fuzz`.

* `std.Build.abi` is the new home of `std.Build.Fuzz.abi`, since it now
  relates to the build system web UI in general.

* The build runner now has an **actual** general-purpose allocator,
  because thanks to `--watch` and `--webui`, the process can be
  arbitrarily long-lived. The gpa is `std.heap.DebugAllocator`, but the
  arena remains backed by `std.heap.page_allocator` for efficiency. I
  fixed several crashes caused by conflation of `gpa` and `arena` in the
  build runner and `std.Build`, but there may still be some I have
  missed.

* The I/O logic in `std.Build.WebServer` is pretty gnarly; there are a
  *lot* of threads involved. I anticipate this situation improving
  significantly once the `std.Io` interface (with concurrency support)
  is introduced.
2025-08-01 23:48:21 +01:00
Loris Cro
de23ccfad1 build system: print captured stderr on Run step failure
when a Run step that captures stderr fails, no output from it is visible
by the user and, since the step failed, any downstream step that would
process the captured stream will not run, making it impossible for the
user to see the stderr output from the failed process invocation, which
makes for a frustrating puzzle when this happens in CI.
2025-07-30 22:40:36 +01:00
Andrew Kelley
b8955a2e0a std.Io.poll: update to new I/O API 2025-07-23 21:25:34 -07:00
Andrew Kelley
f2a3ac7c05 std.fs.File: delete writeFileAll and friends
please use File.Writer for these use cases

also breaking API changes to std.fs.AtomicFile
2025-07-21 12:32:37 -07:00
Andrew Kelley
8373788c4c
Merge pull request #24488 from ziglang/more
std.zig: finish updating to new I/O API
2025-07-20 11:24:41 +02:00
Alex Rønne Petersen
c58cce7999 std.Build.Step.Run: fix up 681d324c49
https://github.com/ziglang/zig/pull/24151/files#r2217494741
2025-07-20 07:25:05 +02:00
Andrew Kelley
c40fb96ca3 std.Io.Writer: fix writeSliceSwap
tried to be too clever, wrote bad code
2025-07-19 22:12:37 -07:00
Alex Rønne Petersen
681d324c49 std.Build.Step.Run: Set WINEDEBUG=-all for -fwine by default.
This silences the excessive default stderr logging from Wine. The user can still
override this by setting WINEDEBUG in the environment; this just provides a more
sensible default.

Closes #24139.
2025-07-12 00:03:02 +02:00
Andrew Kelley
0e37ff0d59 std.fmt: breaking API changes
added adapter to AnyWriter and GenericWriter to help bridge the gap
between old and new API

make std.testing.expectFmt work at compile-time

std.fmt no longer has a dependency on std.unicode. Formatted printing
was never properly unicode-aware. Now it no longer pretends to be.

Breakage/deprecations:
* std.fs.File.reader -> std.fs.File.deprecatedReader
* std.fs.File.writer -> std.fs.File.deprecatedWriter
* std.io.GenericReader -> std.io.Reader
* std.io.GenericWriter -> std.io.Writer
* std.io.AnyReader -> std.io.Reader
* std.io.AnyWriter -> std.io.Writer
* std.fmt.format -> std.fmt.deprecatedFormat
* std.fmt.fmtSliceEscapeLower -> std.ascii.hexEscape
* std.fmt.fmtSliceEscapeUpper -> std.ascii.hexEscape
* std.fmt.fmtSliceHexLower -> {x}
* std.fmt.fmtSliceHexUpper -> {X}
* std.fmt.fmtIntSizeDec -> {B}
* std.fmt.fmtIntSizeBin -> {Bi}
* std.fmt.fmtDuration -> {D}
* std.fmt.fmtDurationSigned -> {D}
* {} -> {f} when there is a format method
* format method signature
  - anytype -> *std.io.Writer
  - inferred error set -> error{WriteFailed}
  - options -> (deleted)
* std.fmt.Formatted
  - now takes context type explicitly
  - no fmt string
2025-07-07 22:43:51 -07:00
Matthew Lugg
75d0ec9c04
Merge pull request #24227 from mlugg/misc-build-stuff
`std.Build`: more miscellaneous bits
2025-06-20 10:28:38 +01:00
mlugg
4a9e8b73aa
std.Build.Step.Run: pass correct relative cache dir to tests
Fixes an additional bug reported in the closed #24216.
2025-06-20 00:33:44 +01:00
Jacob Young
917640810e Target: pass and use locals by pointer instead of by value
This struct is larger than 256 bytes and code that copies it
consistently shows up in profiles of the compiler.
2025-06-19 11:45:06 -04:00
Jacob Young
16d78bc0c0 Build: add install commands to --verbose output 2025-06-19 11:45:06 -04:00
mlugg
36499c251c std.Build.Step.Run: prefix relative path arguments with './'
This is necessary in two cases:

* On POSIX, the exe path (`argv[0]`) must contain a path separator
* Some programs might treat a file named e.g. `-foo` as a flag, which
  can be avoided by passing `./-foo`

Rather than detecting these two cases, just always include the prefix;
there's no harm in it.

Also, if the cwd is specified, include it in the manifest. If the user
has set the cwd of a Run step, it is clearly because this affects the
behavior of the executable somehow, so that cwd path should be a part of
the step's manifest.

Resolves: #24216
2025-06-18 22:45:05 +01:00
mlugg
14e033ed95
std.Build.Step.Run: convert relative paths to be relative to child cwd
Because any `LazyPath` might be resolved to a relative path, it's
incorrect to pass that directly to a child process whose cwd might
differ. Instead, if the child has an overriden cwd, we need to convert
such paths to be relative to the child cwd using `std.fs.path.relative`.
2025-06-13 16:30:39 +01:00
Andrew Kelley
4d79806459 std.Build.Step.Run: add addDecoratedDirectoryArg function
For directory arguments that need both prefix and suffix strings
appended.

Needed to unbreak ffmpeg package after fe855691f6
2025-06-09 05:25:30 -04:00
mlugg
fe855691f6
std.Build.Step.Run: inherit build runner cwd
Right now, if you override the build root with `--build-root`, then
`Run` steps can fail to execute because of incorrect path handling in
the compiler: `std.process.Child` gets a cwd-relative path, but also has
its cwd set to the build root. The latter behavior is really weird; it
doesn't match my expectations, nor does it match how we spawn child
`zig` processes. So, this commit makes the child process inherit the
build runner's cwd, as `LazyPath.getPath2` *expects* it to.

After investigating, this behavior dates all the way back to 2017; it
was introduced in 4543413. So, there isn't any clear/documented reason
for this; it should be safe to revert, since under the modern `LazyPath`
system it is strictly a bug AFAICT.
2025-05-21 01:45:05 +01:00
Alex Rønne Petersen
35f30558ad
std.Build: Rename --glibc-runtimes to --libc-runtimes and enable it for musl. 2025-05-06 01:52:47 +02:00
dweiller
b84db311d9 zig build: add env_map entries to hash for Step.Run
This change fixes false-positive cache hits for run steps that get run
with different sets of environment variables due the the environment map
being excluded from the cache hash.
2025-03-26 14:48:04 +01:00
mlugg
048e85f27e
std.process.Child: add waitForSpawn
`std.Build.Step.Run` makes the very reasonable assumption that
`error.InvalidExe` will be reported on `spawn` if it will happen.
However, this property does not currently hold on POSIX targets. This
is, through a slightly convoluted series of events, partially
responsible for the sporadic `BrokenPipe` errors we've been seeing more
and more in CI runs.

Making `spawn` wait for the child to exec in the POSIX path introduces
a block of up to 400us. So, instead of doing that, we add a new API for
this particular case: `waitForSpawn`. This function is a nop on Windows,
but on POSIX it blocks until the child successfully (or otherwise) calls
`execvpe`, and reports the error if necessary. `std.Build.Step.Run`
calls this function, so that it can get `error.InvalidExe` when it wants
it.

I'm not convinced that this API is optimal. However, I think this entire
API needs to be either heavily refactored or straight-up redesigned
(related: #22504), so I'm not too worried about hitting the perfect API:
I'd rather just fix this bug for now, and figure out the long-term goal
a bit later.
2025-01-20 00:27:19 +00:00
mlugg
0bb93ca053
std.Build: simplify module dependency handling
At the expense of a slight special case in the build runner, we can make
the handling of dependencies between modules a little shorter and much
easier to follow.

When module and step graphs are being constructed during the "configure"
phase, we do not set up step dependencies triggered by modules. Instead,
after the configure phase, the build runner traverses the whole
step/module graph, starting from the root top-level steps, and
configures all step dependencies implied by modules. The "make" phase
then proceeds as normal. Also, the old `Module.dependencyIterator` logic
is replaced by two separate iterables. `Module.getGraph` takes the root
module of a compilation, and returns all modules in its graph; while
`Step.Compile.getCompileDependencies` takes a `*Step.Compile` and
returns all `*Step.Compile` it depends on, recursively, possibly
excluding dynamic libraries. The old `Module.dependencyIterator`
combined these two functions into one unintuitive iterator; they are now
separated, which in particular helps readability at the usage sites
which only need one or the other.
2024-12-18 01:47:51 +05:00
mlugg
faafeb51af
std.Build.Step.Compile: change root_module field type to *Module
This commit changes the `root_module` field of `std.Build.Step.Compile`
to be a `*Module` rather than a `Module`. This is a breaking change, but
an incredibly minor one (the full potential extent of the breakage can
be seen in the modified standalone test).

This change will be necessary for an upcoming improvement, so it was
convenient to make it here.
2024-12-18 01:47:50 +05:00
Eric Joldasov
3d393dba6f
std.Build: remove deprecated APIs
These APIs were all deprecated prior to the release of 0.13.0, so can be
safety removed in the current release cycle.

`std.Build`:
* `host` -> `graph.host`

`std.Build.Step.Compile`:
* `setLinkerScriptPath` -> `setLinkerScript`
* `defineCMacro` -> `root_module.addCMacro`
* `linkFrameworkNeeded`-> `root_module.linkFramework`
* `linkFrameworkWeak`-> `root_module.linkFramework`

`std.Build.Step.ObjCopy`:
* `getOutputSource` -> `getOutput`

`std.Build.Step.Options`:
* `addOptionArtifact` -> `addOptionPath`
* `getSource` -> `getOutput`

`std.Build.Step.Run`:
* `extra_file_dependencies` -> `addFileInput`
* `addDirectorySourceArg` -> `addDirectoryArg`
* `addPrefixedDirectorySourceArg` -> `addPrefixedDirectoryArg`
2024-12-18 01:47:50 +05:00
Alex Rønne Petersen
3fb0ab5195
std.Build.Step.Run: Use std.zig.target.glibcRuntimeTriple() in runCommand(). 2024-11-28 17:18:00 +01:00
mlugg
1a99c99ee9 std.Build: gracefully handle child stdin closing when running tests
We have deduced that it seems the sporadic BrokenPipe failures happening
on the CI runners (e.g.
https://github.com/ziglang/zig/actions/runs/12035916948/job/33555963190)
are likely caused by the test runner's stdin pipe abnormally closing,
likely due to the process crashing. Here, we introduce error handling
for this case, so that if these writes fail, the step is marked as
failed correctly, and we still collect the child's stderr to report.
This won't fix the CI issues, but it should promote them to proper error
messages including child stderr, which -- at least in theory -- should
allow us to ultimately track down where the errors come from.

Note that this change is desirable regardless of bugs in the test runner
or similar, since the child process could terminate abnormally for any
number of reasons (e.g. a crashing test), and such cases should be
correctly reported by the build runner.
2024-11-27 19:35:31 +00:00
Andrew Kelley
11bf2d92de diversify "unable to spawn" failure messages
to help understand where a spurious failure is occurring
2024-11-26 13:56:40 -08:00
Alex Kladov
865ef24518 build: don't hang when capturing Stdout of verbose Build.Step.Run
When using Build.Step.Run.captureStdOut with a program that prints more
than 10 megabytes of output, the build process hangs.

This is because evalGeneric returns an error without reading child's
stdin till the end, so we subsequently get stuck in `try child.wait()`.

To fix this, make sure to kill the child in case of an error!

Output before this change:

    λ ./zig/zig build  -Dmultiversion=0.15.6 -Dconfig-release=0.15.7 -Dconfig-release-client-min=0.15.6
    [3/8] steps
    └─ run gh
    ^C
    λ # an hour of debugging

Output after this change:

    λ ./zig/zig build  -Dmultiversion=0.15.6 -Dconfig-release=0.15.7 -Dconfig-release-client-min=0.15.6
    install
    └─ install generated to ../tigerbeetle
       └─ run build_mutliversion (tigerbeetle)
          └─ run unzip
             └─ run gh failure
    error: unable to spawn gh: StdoutStreamTooLong
    Build Summary: 3/8 steps succeeded; 1 failed (disable with --summary none)
    install transitive failure
    └─ install generated to ../tigerbeetle transitive failure
       └─ run build_mutliversion (tigerbeetle) transitive failure
          └─ run unzip transitive failure
             └─ run gh failure
    error: the following build command failed with exit code 1:
    /home/matklad/p/tb/work/.zig-cache/o/c0e3f5e66ff441cd16f9a1a7e1401494/build /home/matklad/p/tb/work/zig/zig /home/matklad/p/tb/work /home/matklad/p/tb/work/.zig-cache /home/matklad/.cache/zig --seed 0xc1d4efc8 -Zaecc61299ff08765 -Dmultiversion=0.15.6 -Dconfig-release=0.15.7 -Dconfig-release-client-min=0.15.6
2024-11-19 11:50:38 -08:00
Linus Groh
8588964972 Replace deprecated default initializations with decl literals 2024-09-12 16:01:23 +01:00
mlugg
0fe3fd01dd
std: update std.builtin.Type fields to follow naming conventions
The compiler actually doesn't need any functional changes for this: Sema
does reification based on the tag indices of `std.builtin.Type` already!
So, no zig1.wasm update is necessary.

This change is necessary to disallow name clashes between fields and
decls on a type, which is a prerequisite of #9938.
2024-08-28 08:39:59 +01:00
Robin Voetter
43f73af359
fix various issues related to Path handling in the compiler and std
A compilation build step for which the binary is not required could not
be compiled previously. There were 2 issues that caused this:

- The compiler communicated only the results of the emitted binary and
  did not properly communicate the result if the binary was not emitted.

  This is fixed by communicating the final hash of the artifact path (the
  hash of the corresponding /o/<hash> directory) and communicating this
  instead of the entire path. This changes the zig build --listen protocol
  to communicate hashes instead of paths, and emit_bin_path is accordingly
  renamed to emit_digest.

- There was an error related to the default llvm object path when
  CacheUse.Whole was selected. I'm not really sure why this didn't manifest
  when the binary is also emitted.

  This was fixed by improving the path handling related to flush() and
  emitLlvmObject().

In general, this commit also improves some of the path handling throughout
the compiler and standard library.
2024-08-19 19:09:11 +02:00
Andrew Kelley
e64a00950e fuzzer web ui: introduce entry points
so you can have somewhere to start browsing
2024-08-07 00:48:32 -07:00
Andrew Kelley
517cfb0dd1 fuzzing: progress towards web UI
* libfuzzer: close file after mmap
* fuzzer/main.js: connect with EventSource and debug dump the messages.
  currently this prints how many fuzzer runs have been attempted to
  console.log.
* extract some `std.debug.Info` logic into `std.debug.Coverage`.
  Prepares for consolidation across multiple different executables which
  share source files, and makes it possible to send all the
  PC/SourceLocation mapping data with 4 memcpy'd arrays.
* std.Build.Fuzz:
  - spawn a thread to watch the message queue and signal event
    subscribers.
  - track coverage map data
  - respond to /events URL with EventSource messages on a timer
2024-08-07 00:48:32 -07:00