Little-endian is what `std.zig.Server` expects, but the old logic just
send the raw bytes of the struct, so sent in native endian (causing a
crash on big-endian targets).
The big-endian logic here was simply incorrect. Luckily, it was also
overcomplicated; after calling `Value.writeToPackedMemory`, there is a
method on `std.math.big.int.Mutable` which just does the correct
endianness load for us.
Integers with padding bits on big-endian targets cannot quite be bitcast
with a trivial memcpy, because the padding bits (which are zext or sext)
are the most-significant, so are at the *lowest* addresses. So to
bitcast to something which doesn't have padding bits, we need to offset
past the padding.
The logic I've added here definitely doesn't handle all possibilities
correctly; I think that would actually be quite complicated. However, it
handles a common case, and so prevents the Zig compiler itself from
being miscompiled on big-endian targets (hence fixing a bootstrapping
problem on big-endian).
- Affects the following functions:
+ `std.fs.Dir.readLinkW`
+ `std.os.windows.ReadLink`
+ `std.os.windows.ntToWin32Namespace`
+ `std.posix.readlinkW`
+ `std.posix.readlinkatW`
Each of these functions (except `ntToWin32Namespace`) took WTF-16 as input and would output WTF-8, which makes optimal buffer re-use difficult at callsites and could force unnecessary WTF-16 <-> WTF-8 conversion during an intermediate step.
The functions have been updated to output WTF-16, and also allow for the path and the output to re-use the same buffer (i.e. in-place modification), which can reduce the stack usage at callsites. For example, all of `std.fs.Dir.readLink`/`readLinkZ`/`std.posix.readlink`/`readlinkZ`/`readlinkat`/`readlinkatZ` have had their stack usage reduced by one PathSpace struct (64 KiB) when targeting Windows.
The new `ntToWin32Namespace` takes an output buffer and returns a slice from that instead of returning a PathSpace, which is necessary to make the above possible.
The reasoning in the comment deleted by this commit no longer applies, since that same benefit can be obtained by using OpenFile with `.filter = .any`.
Also removes a stray debug.print
We were already using this for `stage1/zig.h`, but `stage1/zig1.wasm`
was being modified directly by the `wasm-opt` command. That's a bad idea
because it forces the build system to assume that `wasm-opt` has side
effects, so it is re-run every time you run `zig build update-zig1`,
i.e. it does not interact with the cache system correctly. It is much
better to create non-side-effecting `Run` steps (using `addOutput*Arg`)
where possible so that the build system has a more correct understanding
of the step graph.
A new `Legalize.Feature` tag is introduced for each float bit width
(16/32/64/80/128). When e.g. `soft_f16` is enabled, all arithmetic and
comparison operations on `f16` are converted to calls to the appropriate
compiler_rt function using the new AIR tag `.legalize_compiler_rt_call`.
This includes casts where the source *or* target type is `f16`, or
integer<=>float conversions to or from `f16`. Occasionally, operations
are legalized to blocks because there is extra code required; for
instance, legalizing `@floatFromInt` where the integer type is larger
than 64 bits requires calling an arbitrary-width integer conversion
function which accepts a pointer to the integer, so we need to use
`alloc` to create such a pointer, and store the integer there (after
possibly zero-extending or sign-extending it).
No backend currently uses these new legalizations (and as such, no
backend currently needs to implement `.legalize_compiler_rt_call`).
However, for testing purposes, I tried modifying the self-hosted x86_64
backend to enable all of the soft-float features (and implement the AIR
instruction). This modified backend was able to pass all of the behavior
tests (except for one `@mod` test where the LLVM backend has a bug
resulting in incorrect compiler-rt behavior!), including the tests
specific to the self-hosted x86_64 backend.
`f16` and `f80` legalizations are likely of particular interest to
backend developers, because most architectures do not have instructions
to operate on these types. However, enabling *all* of these legalization
passes can be useful when developing a new backend to hit the ground
running and pass a good amount of tests more easily.
Simplifies the logic, clarifies the comment, and fixes a minor bug,
which is that we exported the Windows ABI name *instead* of the standard
compiler-rt name, but it's meant to be exported *in addition* to the
standard name (this is LLVM's behavior and it is more useful).
The build runner was previously forcing child processes to have their
stderr colorization match the build runner by setting `CLICOLOR_FORCE`
or `NO_COLOR`. This is a nice idea in some cases---for instance a simple
`Run` step which we just expect to exit with code 0 and whose stderr is
not being programmatically inspected---but is a bad idea in others, for
instance if there is a check on stderr or if stderr is captured, in
which case forcing color on the child could cause checks to fail.
Instead, this commit adds a field to `std.Build.Step.Run` which
specifies a behavior for the build runner to employ in terms of
assigning the `CLICOLOR_FORCE` and `NO_COLOR` environment variables. The
default behavior is to set `CLICOLOR_FORCE` if the build runner's output
is colorized and the step's stderr is not captured, and to set
`NO_COLOR` otherwise. Alternatively, colors can be always enabled,
always disabled, always match the build runner, or the environment
variables can be left untouched so they can be manually controlled
through `env_map`.
Notably, this fixes a failure when running `zig build test-cli` in a
TTY (or with colors explicitly enabled). GitHub CI hadn't caught this
because it does not request color, but Codeberg CI now does, and we were
seeing a failure in the `zig init` test because the actual output had
color escape codes in it due to 6d280dc.