Introduces `disable_zig_progress` which prevents the build runner from
assigning the child process a progress node.
This is needed for the empty_env test which requires the environment to
be completely empty.
This makes it so that any other threads which are writing to stderr have
a chance to finish before the process terminates. It also clears the
terminal in case any progress has been written to stderr, while still
accomplishing the goal of not waiting until the update thread exits.
when the root progress node has a zero length name, the sub-tree is
flattened one layer, reducing visual noise, as well as bytes written to
the terminal.
Split newline_count into written_newline_count and
accumulated_newline_count. This handle the case when the tryLock() fails
to obtain the lock, because in such case there would not be any newlines
written to the terminal but the system would incorrectly think there
were. Now, written_newline_count is only adjusted when the write() call
succeeds.
Furthermore, write() call failure is handled by exiting the update
thread.
Don't truncate trailing newline. This better handles stray writes to
stderr that are not std.Progress-aware, such as from non-zig child
processes.
This commit also makes `Node.start` and `Node.end` bail out early with a
comptime branch when it is known the target will not be spawning an
update thread.
Switch Node.Parent, Node.Index, and Node.OptionalIndex to be backed by
u8 rather than u16. This works fine since we use 200 as the preallocated
node buffer. This has the nice property that scanning the entire parents
array for allocated nodes fits in 4 cache lines, even if we bumped the
200 up to 254 (leaving room for the two special states).
The thread that reads progress updates from the pipe now handles short
reads by ignoring messages that are sent in multiple reads.
When checking the terminal size, if there is a failure, fall back to a
conservative guess of 80x25 rather than panicking. A debug message is
also emitted which would be displayed only in a debug build.
This accomplishes 2 things simultaneously:
1. Don't trust child process data; if the data is outside the expected
range, ignore the data.
2. If there is too much data to fit in the preallocated buffers, drop
the data.
Instead of making static buffers configurable, let's pick strong
defaults and then use the update thread's stack memory to store the
preallocations. The thread uses a fairly shallow stack so this memory is
otherwise unused. This also makes the data section of the executable
smaller since it runtime allocates the memory when a `std.Progress`
instance is allocated, and in the case that the process is not connected
to a terminal, it never allocates the memory.
* correctly report time spent analyzing function bodies
* print fully qualified decl names
* also have a progress node for codegen
The downside of these changes is that it's a bit flickerey, but the
upside is that it's accurate; you can see what the compiler's doing!
This fix is already in master branch for stdin, stdout, and stderr; this
commit solves the same problem but for the progress pipe.
Both fixes were originally included in one commit on this branch,
however it was split it into two so that master branch could receive the
fix before the progress branch is merged.
It stored some metadata into the canonical node storage data but that is
a race condition because another thread recycles those nodes.
Also, keep the parent name for empty child root node names.
* bump default statically allocated resources
* debug help when multiple instances of std.Progress are initialized
* only handle sigwinch on supported operating systems
* handle when reading from the pipe returns 0 bytes
* avoid printing more lines than rows
This time, we preallocate a fixed set of nodes and have the user-visible
Node only be an index into them. This allows for lock-free management of
the node storage.
Only the parent indexes are stored, and the update thread makes a
serialized copy of the state before trying to compute children lists.
The update thread then walks the tree and outputs an entire tree of
progress rather than only one line.
There is a problem with clearing from the cursor to the end of the
screen when the cursor is at the bottom of the terminal.
New design ideas:
* One global instance, don't try to play nicely with other instances
except via IPC.
* One process owns the terminal and the other processes communicate via
IPC.
* Clear the whole terminal and use multiple lines.
What's implemented so far:
* Query the terminal for size.
* Register a SIGWINCH handler.
* Use a thread for redraws.
To be done:
* IPC
* Handling single threaded targets
* Porting to Windows
* More intelligent display of the progress tree rather than only using
one line.
You don't know if it's possible to run a binary until you try. The build
system already integrates with executors and has the
`skip_foreign_checks` for exactly this use case.
- Used `Self` instead of `*const Self` where appropriate (orignally proposed in #19770)
- Replaced `@intFromPtr` and `@ptrFromInt` with `@ptrCast`, `@alignCast`, and pointer arithmetic where appropriate
With this, the only remaining instance on pointer-int conversion in hash_map.zig is in `HashMapUnmanaged.removeByPtr`, which easily be able to be eliminated once pointer subtraction is supported.